Chat Box

FyreHaar: Dude, Bea Arthur left $300k for a center for LGBT Youth in New York
FyreHaar: Homeless LGBT Youth
FyreHaar: Bea Arthur for President!
FyreHaar: Zombie President!
Sonic Rob: let’s see anyone fuck with us then
FyreHaar: hell yeah!
FyreHaar: Assassinate this bitch!
FyreHaar: sorry, Assassinate this, bitch!
Sonic Rob: either works!
FyreHaar: exactly!
FyreHaar: yay grammar!

Peter Moore Tells You Something You Already Knew, Eats A Kitten

For reasons that frankly escape me, last week’s gaming sites devoted more than a few digital column inches to the “news” that Peter Moore had abruptly caught on that maybe we wouldn’t all be buying games on disc forever. At last week’s PLAY Digital Media Conference, Mr. “Y’know, things break” was giving a talk on microtransactions when he uttered what was apparently a dark incantation to nether deities:

“I’d say the core business model of video games is a burning platform. Absolutely. We all recognize that, and we’ll recognize it 10 years from now when we tell our grand kids,” he said. “We’ll tell them we used to drive to the store to get shiny discs that have bits and bites on them and we’d place them in this thing called a ‘disc tray,’ and it’d whirl around…and they’ll go ‘What?'”

“So, the concept of physical packaged discs and the core business model that is video games as it currently stands is a burning platform.”

[redacted to make the man look bad]

“As an industry, I still think we may be as many as a decade away from saying goodbye to physical discs,” Moore added. “The important question is, what does the next console look like? Does it actually have a disc drive?”

A snarky man would insert a picture of a PSP Go here.

I don’t understand why absolutely everyone had to cover this non-statement. Because Peter Moore said it out loud during a panel about subscriptions and microtransactions? For God’s sake, he’s a professional hype man; all he was really doing was hyping the thesis of the panel he was speaking on. He’d have been an idiot to say “disc-based media will be around forever, and digital distribution will remain, at best, a supplement to it” during a panel on digital distribution, and a liar to boot. There are successful products and entire companies built around this same essential understanding of the direction in which gaming, if not computing as an entire technology, is heading.

Jeez. Moore busts out one half-decent metaphor and everyone’s on his knob. Meanwhile, Fyre and I are slaving away here in the (metaphorical!) trenches, and nobody gives a toss. No justice, I tell ya.

-ssr

Chat Box

Sonic Rob: http://www.gamepolitics.com/2009/10/26/another-study-eyes-games-amp-aggressive-behavior-correlation
Sonic Rob: science faiiiiiiiiiil
Sonic Rob: Aggressive kids have M-rated games. Do the games make kids aggressive? Do aggressive kids like violent games?
Sonic Rob: who can say?
Sonic Rob: certainly not these tards
FyreHaar: try this
FyreHaar: bullies are more likely to buy M-Rated games
FyreHaar: no one thinks of the other direction
FyreHaar: that someone who is already prone to violent behavior is more likely to want a game that includes graphic violence
FyreHaar: not the other way around
Sonic Rob: even if it did say that, someone would start waving it in front of Congress, saying games make kids crazy
Sonic Rob: nobody would read it
FyreHaar: why does no one stand up and say “Parents are role models for their children”
FyreHaar: “Parents are the greatest teacher, their behavior shows children how to behave”
Sonic Rob: because the parents are the audience for this crap
FyreHaar: they want to know that it’s not their fault
FyreHaar: if Jimmy gets in a fight
Sonic Rob: EXACTLY
FyreHaar: they want to be absolved of blame if their kids don’t turn out
FyreHaar: Well, sorry everyone, but you are the reason!
FyreHaar: you know why I am smart? Cuz my parents emphasized education and intelligence,
FyreHaar: there were consistent in the application of rules
FyreHaar: they provided good examples of behavior
FyreHaar: seeks to ban children’s access to “violent” videogames
FyreHaar: the fact is kids don’t buy these games, they get their parents to buy them
FyreHaar: and if parents won’t refuse to buy them and remove them if they are brought into the house, then there will still always be kids who get violent games
FyreHaar: same with R-Rated movies, porn, whatever

Bioshock 2: Kinda Seasick

The new Bioshock 2 trailer looks very handsome and full of activity but, um… I can’t tell what’s happening. The environments, the atmosphere, and Heaven help me the vibe of this trailer all make me physically hungry to touch the game. The gameplay footage makes me want to put a cool towel over my eyes and have a lie down.

In my defense, I haven’t actually played the original yet; the Baker got me a copy for our anniversary, and I’m waiting for a chance to play it together since I heard the story is great. Perhaps once I’ve gotten more familiar with how the action looks it’ll all make sense. For now, though, as someone new to the franchise, this trailer is equal parts intriguing and painful.

Continue reading Bioshock 2: Kinda Seasick

Shooting Up The Capital

Chris Dahlen has a brief article/post (it’s getting so hard to know where to draw that slash) up at Edge Online that tries to draw a contrast between anti-government sentiment in real-life American politics and imagery of the destruction of American iconography in games like Fallout 3 and the upcoming Call of Duty: Modern Warfare 2:

In August, a few protesters started bringing their guns to presidential events, including a town hall down the street from me. On September 12, roughly 70,000 “tea partiers” came to Washington to protest. Well, it’s not clear that any one thing ticked them off: they complained about taxes, creeping ‘socialism’, and some of them were just mad that we have a black man in the White House. One gentleman brought a sign that read, “We came unarmed (this time)”.

But it gets weirder. Around the same time, the Canadian embassy in D.C. announced (then cancelled) plans to set up a demonstration of life in Afghanistan. Visitors would walk through a village and enjoy simulated IED blasts, to see, hear and feel what life’s like when you can’t count on the rule of law. One writer who would’ve enjoyed that is John L. Perry, who wrote an article for the rightwing website Newsmax speculating that the military might unseat Barack Obama in a coup. Here’s the best line of his entire fantasy: “America isn’t the Third World. If a military coup does occur here it will be civilised.” C’mon, Perry – that’s what they all say.

Are the gun nuts, the tea partiers and the Canadians engaging in protest? Street theater? Live-action role-playing? Or do these people really believe they can and should attack the government? My advice to these would-be militants: don’t shoot the President. Please. Instead, go home and play video games, ‘cause they’ve been dreaming up the same doomsdays.

Except, no. In the scenario of a of violent rebellion, a la armed parties of teapartiers rampaging through the nation’s capital, the smashed Washington monument and nuked White House would be symbols of revolutionary success, the destruction of a despotic and un-American tyranny. In video games they are by and large symbols of failure: the collapse of the glorious past, the violation of sacred values, the unthinkable. Video games don’t hate America, they just love a good story, and as the dramatic ante has been upped there have beena few storytellers that have gone to the deepest water in the well and dragged out the imagery of American catastrophe.

I’m not really sure what Chris is getting at – his story meanders a bit, which maybe dooms this comment to do the same. If his point is that, hey, it’s kinda funny how often DC gets blown up in video games, I’d urge him to watch Independence Day and perhaps Live Free or Die Hard again. We blow up our capital in action stories because it adds drama and allows us to abruptly go back to being the scrappy underdogs that our national mythology is built around. More importantly, in games and movies we defend the capital, or at least mourn its passing. We don’t walk in with guns to tear the place apart.

-ssr

Notes on Notes: DOW II 1.8 Patch

Sonic Rob: btw, do you have any thoughts on the 1.8 patch notes?
FyreHaar: I don’t think they should have upped the cost of tier III
FyreHaar: I will never get that shit now

Sonic Rob: I mostly don’t anyway
Sonic Rob: it means more time until preds start rolling out

FyreHaar: I fear no armour
Sonic Rob: they buffed lootas in a big way
Sonic Rob: bopped em down to tier 1

FyreHaar: they needed, they were fucking useless
Sonic Rob: for real
FyreHaar: All personal teleport abilities now start on cooldown
FyreHaar: read – eat shit and die WSE

Sonic Rob: read eat shit and die ravener
Sonic Rob: but stikks are even scarier now
Sonic Rob: stikks get stun bombs without an upgrade
Sonic Rob: that explode instantly
Sonic Rob: fuck me

Sonic Rob: that
Sonic Rob: is not good

FyreHaar: Big stomp works on Spore Mines
FyreHaar: thank Chris
t
Sonic Rob: did it not?
FyreHaar: Spore mines are the most overpowered unit in the game
FyreHaar: it did not
FyreHaar: yeah, but Stikks are now T2
FyreHaar: # Moved Lootas to T1, changed their damage to equal a Space Marine’s Heavy Bolter
FyreHaar: good good, make lootas suppression like they should be
FyreHaar: I don’t think Stikks needed all that
FyreHaar: I’ve seen some people just wreak havoc

FyreHaar: Scout shotgun knock back ability now causes suppression
FyreHaar: good

Sonic Rob: pretty scary
FyreHaar: Plasma gun damage reduced from 90 to 70
FyreHaar: thank christ

Sonic Rob: they upped a lot of costs too
FyreHaar: Plasma gun damage vs infantry reduced to .7 from 1
FyreHaar: ahh
FyreHaar: less tac plasma spam
FyreHaar: Spore Mines are now susceptible to melee attacks
FyreHaar: yes yes yes!!!!
FyreHaar: Added sound cue when a player drops from a match
FyreHaar: very good
FyreHaar: sometimes I miss a drop then wonder why we got fucked

Sonic Rob: ah, nice
Sonic Rob: yeah, plasma needed a nerf

FyreHaar: we will see, but all in all I am feeling pretty good about it
Sonic Rob: yeah, I’m wondering what this will do to the pace of a game

Chat Box

FyreHaar: sigh, a website I used to really like has gone completely to shit
FyreHaar: I checked it out because one of the founders was like, I have absolutely nothing to do with this website any more, nothing at all

FyreHaar: it’s horrible now
Sonic Rob: a crafty site?
FyreHaar: just ads for beauty crap, it used to be about life and style stuff, introspection
FyreHaar: getting a better life, now it’s cellulite cream, etc.

Sonic Rob: man, I hope someday we have fans who can complain about how we sold out
FyreHaar: it’s obviously just been turned into a beauty news aggregator
FyreHaar: no real people writing anymore

Sonic Rob: and I will faintly hear them crying for us to return
Sonic Rob: and then I will sip my margarita and roll over to tan my back

FyreHaar: nice
Sonic Rob: my pale, grublike back
FyreHaar: while I post on my new blog about how I have nothing to do with fns anymore, at all
FyreHaar: and people should check out my new shit

Sonic Rob: exactly
FyreHaar: well, at least we have a goal!
Sonic Rob: now we know what to aim for
Sonic Rob: let’s make something worth bailing on!

Sonic Rob Has Bad Taste In Games – Last Stand

Is she gone? Cool. Let me duck briefly out of my deep-in-the-middle-of-crunch real-live-software-job and offer my perspective on the new DoW2 mode that’s coming out any minute now, if not sooner.

When did survival modes become the new light bloom? Seriously, it’s an interesting gamestyle, and it gives video games a sort of old-school charm, but it isn’t an absolute necessity. More to the point, it doesn’t automatically turn your game into Gears of War 2/Left 4 Dead/ODST/World at War/The Big-Budget Flavor of the Week. I haven’t seen it done in an RTS before Last Stand, but I never saw a time rewinding mechanic shoehorned into an RTS back when those were all the rage either, and I don’t feel like we’re missing anything.

I have to admit that I’m excited about getting equippable wargear with more stats and effects. It’s nice to see that leveling up between games will actually have a point now. But I wonder how they chose the 3 heroes they did, and why there’s no Tyranid character. Also, new race? I haven’t been able to play yet. Has anyone? Is it a palate-whetting taste of Chaos, or something else?

I also kinda like that Last Stand looks to be an online co-op mode, unless I’ve completely misunderstood it. That is something that I haven’t seen enough of in my games. More to the point, Dow2’s single-player co-op mode (oxymoronic, sure, but you know what I mean) was an absolute bitch to get going; trying to start that up with Fyre and slog through has resulted in the closest thing to a regular LAN party situation I’ve been involved in since the Clinton administration. If Last Stand works well via GFWL, it’d be very nice to see that networking functionality patched backwards into the co-op campaign. The least I’m hoping for is to see GFWL campaign co-op in Chaos Rising.

I was working on my map today at lunch when all of my save files starting crashing the World Builder. At first I was horrified at the thought that all of my work had somehow been corrupted. Now I’m hoping to Khorne that the World Builder was just screwed up by the update downloading or something. I’ll be pissed if I have to start this thing over.

Finally, I’m a bit appalled at how Relic is trying to characterize Last Stand as a faster, more arcade-style game experience. DoW2 wasn’t fast-paced enough?I can barely keep up with regular Dow play, and now they’ve made a more-arcadey mode? Fork me, there’s no way in hell I’m going to be doing anything but thrashing around like a 3-year old playing Street Fighter. I fear this thing.

-ssr

Dawn of War II: Last Stand comes out tomorrow!!

The new play mode for Dawn of War II is coming out tomorrow. View the patch notes, in all their glory!

The Fire and Sonic community is super, super juiced about this. I’ve pretty much done what I’m gonna do with the online multiplayer. It’s still fun, but I don’t feel the drive to get online every night, as I had for several months, to level up, to fight everyone I could. I suppose with mastery has come boredom. 3v3 is sort of banal, especially now that I have tasted the pleasures of Team Fortress 2.

Initial impressions of the play mode will be up this weekend, I am sure. A more detailed analysis in the next podcast.

[h/t to Destructoid]

-fyre