Character Flaw: Prototype’s Alex Mercer

I was unable to resist the lure of GameStop’s big sale two weeks ago, and picked up a number of games that I hadn’t been interested in buying at full price. One of these was Prototype, which never really looked to be worth $60 or even $30, but became a bit more sexy at $20. I played the game for a while during the voting period for MMPVG2, and a gap week review may be forthcoming at some point, but there’s an aspect of the game I’d like to take a moment to discuss right now.

Alex Mercer, the protagonist of Prototype, sucks. So, a problem for the game.

Before I get too deep into this, let’s be clear that I don’t want to bag on Prototype as a whole. It’s a fun game, a fine budget title. As a playable character Alex controls well, and while I reckon I’m only about halfway through it, the story is engaging if a bit familiar. It’s just too bad that every time Alex says or does anything in his role as the main character of the story, I check the extensive movelist for a command to make him smack himself in the face.

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