Pride & Prejudice & Zombies – Cannonball Read #5

Pride & Prejudice & Zombies – by Jane Austen and Seth Grahame-Smith

The premise of this book is incredibly hipsterific. Pride and Prejudice with zombies!  Awesome! Elizabeth Bennett, expert zombie killer? How cool will that be?

Not very.

Continue reading Pride & Prejudice & Zombies – Cannonball Read #5

Quick Review: Jonathan Coulton Live 1/23/10

Got to see JoCo live at the Great American Music Hall on Saturday January 23, 2010.  I couldn’t procure a ticket for Mr. Sonic Rob so I went with some nerdy friends.

As we loitered in the vestibule trying to decide if we should go upstairs or stay downstairs to find a good table (it’s all table seating), a staff member approached and asked “How many in your party?” He then led us to a table normally reserved for people who buy dinner tickets, which are twice as expensive. This table was in the second row back from the stage. Let’s hear it for aimless milling leading to desirable consequences!! Continue reading Quick Review: Jonathan Coulton Live 1/23/10

Sunshine – Cannonball Read #3

Sunshine by Robin McKinley. To quote Neil Gaiman “It’s not quite SF, and it’s not really horror, and only kind of a love story, and it’s all three while still being solidly Fantastique.”

Robin McKinley in my favorite author. There is no runner up, there is no debate. Since I first read The Hero and the Crown when I was about 14 I have devoured everything she has written. Sunshine not only did not disappoint, it blew my mind. Most of McKinley’s work is classified as Young Adult and this was her first book that was written for adult audiences. Not to say that adults can’t enjoy YA books, it’s my favorite genre, but this was her first book that was targeted directly at grown ups and featuring more material verging on an R-rating as well as being a more challenging read. I didn’t know that when I picked it up but I knew it before I was 20 pages in.

Continue reading Sunshine – Cannonball Read #3

Make Me Play Videogames #1: The Devil’s Sandbox

To kick things off you’ll be choosing between a pair of sandbox games with different perspectives but similar mission structures.

Far Cry 2 was released in late October of 2008 as a sort-of-not-really sequel to the original Far Cry, a tech demo created by CryTek for their Cryengine, which (disguised as a “game” called Crysis) was later used to incinerate video cards owned by arrogant would-be power gamers. Far Cry 2 was made by the good folks at Ubisoft Montreal who previously developed the Prince of Persia games, Assassin’s Creed, and most components of the Tom Clancy money-printing franchise. They do good work, in short. The game itself is a first-person shooter with a free-roaming mission structure. The player is a double-crossed mercenary set loose upon a fictional African country that’s been staffed by a small coterie of mission-granting NPC “buddies”, a large population of murderous militamen, and several innocent zebras.

Grand Theft Auto IV is an April 2008 release from Rockstar Games, who were previously best known for making me murder prostitutes in cold blood and vote Democratic. The game is the latest in a long-running series that you know about perfectly well, and little ought to need saying about it given that improvements from game to game seem more incremental than revolutionary. Like Far Cry 2, GTAIV casts the player as a new arrival in an expansive foreign land, although the jungle in this case is concrete rather than literal. Also like Far Cry 2, GTA allows the player to roam from mission-giver to mission-giver at any preferred pace; it’s just as possible to spend your time wandering the city and seeing the sights as it is to progress the story, and completing a story mission simply leaves in the spot you finished it, free to pick up a new mission elsewhere or simply poke around your new surroundings.

Finally, both games require you to choose between stealing cars, taking inconvenient public transit, or spending a fucking week running from one place to another. Yeah, you take the bus in Far Cry. In the jungle.

Ok, fns nation (by whom I mean my sister and possibly my girlfriend), the choice is yours:

Far_Cry_2_cover_art vs. GTAIV_Logo
Jungle mercenary jogging simulator   Fake New York misogyny seminar

Cast your vote in the comments section.

Make Me Play Videogames: The Brand New Rack

OK kids, it’s time for this year’s experiment. Our 2010 project will be game-related, huzzah. The idea goes something like this: I, Sonic Rob, will present to you, the FireandSonic.com community, two (2) games that I posses, each of which probably ought to have been played by any well-rounded gamer by this point. You will spend a week voting on which one I will play; tie votes will be decided by The Baker, who has to live with the consequences. I will then play that game, becoming a better (in some nebulous way) gamer in the process.

The part that’s going to kill me, but that I swear I will stick to, is this: I will play the chosen game, and only that game, for as long as it takes to complete it. For our purposes, “complete” will be taken to mean “experience the entire single-player narrative arc at least once”. Games without stories will thus be disqualified, as will games that are strictly multiplayer.

Yes, you’ve noticed it: this is really just another test of my willpower disguised as something informative. I have a ton of games in my backlog, and you’re going to accompany me as I work my way through an unspecified quantity of them. My awful habit of playing a single game religiously for 2-3 weeks and then forgetting it is going by the wayside as I try out a brand new gaming paradigm: finishing the games I play, and then moving on forever. We’re going to get rid of the quota system that was central to Film Century 1.5, as I think the pace will be self-regulating in this case: my natural urge to move on to a new game will inspire me to finish the current one, and then I’ll get to try something else. In my mind I am secretly hoping to complete a game every month, but I promise you infidels nothing; if the game chosen is short it will be done sooner, if it is long I will be working on it for a while. I’m one of those grown-up gamers who have something to live for when they set the controller down, and I won’t be endangering that just so you lot can read a hatchet job full of low-blow one-liners that much faster.

For the sake of my sanity, the 1-week voting period between games will also constitute a free-play time where I can frantically gorge on as much game variety as possible before I lock myself back in the hyperbaric chamber with my next digital dance partner.

Oh, as I alluded to earlier I’ll be writing a review of each game. Not a single sentence, like last year’s lark. This time I’ll be spending a lot more time with each test subject, so we’re going to get more in-depth with them. Something tells me that, kind of like last year, the tacked-on writing excercise will become more important than the actual consumption of media that the experiment is an excuse for.

A couple of rules for the review portion of the project:

1) I will not be providing a review score. Trying to render an analog opinion as a digital number is both futile and ridiculous. If you want to know what I thought of the game, read the review. That said, I may or may not include a dollar amount I’d be willing to pay for the game in question.

2) The review will be at least 1,000 words long. That sounds like enough space to really get to grips with a game without being so much that I have to pad it out with bullshit or anything undignified like that.

3) I’ll be informing you of how I acquired the game for disclosure purposes, although you can rest assured that our pissant little operation has not garnered the sort of attention that gets review copies flowing in. These are all going to be retail copies that were purchased with my food money.

4) I’ll be hewing to Quinn’s Rules for Writing About Games when it suits my mood and purposes. Given that the entire spirit of this project violates rule #16 off the bat, we can gather just how serious I am about this point.

That ought to do for now, rules-wise. I reserve the right to completely upend the bylaws of this little project anytime I wish given that a) nobody is particularly paying attention and b) it’s my freaking idea. Dissidents may disembark now. All others please prepare to vote via the comments section provided at the bottom of the inaugural experiment, which will appear hot on the heels of this post.

May God have mercy on us all. Here we go.

-ssr

Not Quite a Review: Avatar

I’m a bit giddy with the prospect of using more than one sentence to talk about a film, so excuse me if things are slightly fragmented.

It took an hour or so for me to get into the right frame of mind to enjoy Avatar. Once I stopped worrying about the narrative in any way, things really clicked for me. The cliché-a-minute plot and ham-handed politics receded into the background and I just let the pictures and noise wash over me. The best analogy to the experience that I can think of on short notice is The Haunted Mansion at Disneyland. The story gets you from room to room, spectacle to spectacle and is otherwise disposable. There is no event in the plot that is not foreshadowed at least 30 minutes in advance; no matter how violent events may become they are never confusing and rarely even remotely surprising. I enjoyed Avatar much more as an amusement park ride than as a piece of cinema.

To that end, seeing it in 3D IMAX was certainly the way to go, as I imagine it upped the “constantly exploding in your face” factor a great deal. Like some folks, I had a bit of a headache after the show; maybe I’m not made for that brand of 3D, which had me seeing double every now and then. Maybe I’m not made to watch 3D for two and a half hours. Who knows?

Spoilery thoughts after the break.

Continue reading Not Quite a Review: Avatar

Achievement Unlocked: Film Century 1.5

It’s been quite a task to slog through, but we persevered and here we are. So now that it’s over, what did this all prove? I don’t really know what I was going for with this little experiment. 150 movies was sort of an arbitrary sum; I picked it because it was somewhere between “impossible” and “unimpressive”. The 1-sentence limitation started out as an afterthought to the actual watching of the films, just a way to get any left-over reaction out of my system and prove I’d actually watched it. These days it sort of seems like the important part of the experiment. I guess the quickie reactions are reminiscent of movie-poster pull-quotes or those little subheadings on movie reviews. They reek with the musk of my great enemy, Metacritic. I think that we have found ourselves swamped with so many options for how to divert our attention that a single sentence is all that can be spared to base a judgemnet upon before we need to look elsewhere or risk falling behind. It’s likely that some of my reviews completely bought into this habit we have developed of attempting to boil every cultural product down into a 1-line sales pitch. I like to think that some of them were more like satires or inversions of that tendency.

Let’s finish this:

Dec. 29 Law Abiding Citizen – Sports more icebox logic than Spock’s Frigidaire. 148/150
Dec. 29 Fanboys – Nerd camp; not as in chess camp, but as in gay camp. 149/150
Dec. 30 Zatôichi – Probably the best ultraviolent samurai slapstick musical I saw this year. 150/150

I think I’ll go watch TV now.

Film Century 1.5

Well here we go, down to the wire.

Dec. 22 The Simpsons Movie – There are probably movies with more jokes per minute, but few with as many good jokes per minute. 142/150
Dec. 23 Red Dragon – Sometimes more of the same just isn’t the same. 143/150
Dec. 23 The Silence of the Lambs – The difference between these movies is one of emphasis, I think: is Hannibal Lecter a hissing maniac who happens to be brilliant, or an impossibly perceptive mind without any moral center? 144/150
Dec. 26 Sherlock Holmes – Rocky Balboa and the Case of There Is No Goddamned Case 145/150
Dec. 27 Charlie’s Angels: Full Throttle – Producer Drew Barrymore is proud to present Drew Barrymore’s Ass: A Drama in Two Parts. 146/150
Dec. 28 Brazil – There are several accounts of Kafka reading his stories to friends in which both author and audience are forced to stop, wiping tears of mirth from their eyes and clutching sides that ache with laughter. 147/150

Film Century 1.5

Dec. 19 Monty Python’s Life of Brian – It’s a damn shame that the Santa Clause gets played on TBS every Christmas and this doesn’t. 137/150
Dec. 19 6ixtynin9 – Sort of a peanuts and lemongrass version of Jackie Brown. 138/150
Dec. 20 Up In The Air – Imagine what would have happened to Jack if Tyler Durden never showed up. 139/150
Dec. 20 LA Confidential – A glittering, ticking Rolex of a film. 140/150
Dec. 21 Wild Zero – OK, so Alex Cox, Ryuhei Kitamura, and Link Wray walk into a bar… 141/150

Film Century 1.5

Dec. 11 Fantastic Mr. Fox – Spend a charming hour watching Wes Anderson play with his dolls. 133/150
Dec. 12 Say Anything – So does Lloyd Dobler grow up to be Dale Cooper, or is the universe just fucking with me? 134/150
Dec. 14 The Botany of Desire – I never thought domestication was a one-way street where humans do all the exploiting and none of the getting-exploited: I’m a cat owner. 135/150
Dec. 16 Good Night and Good Luck – George Clooney delivers a black and white movie that is – not coincidentally – shot in monochrome. 136/150