New Moon, Eclipse & Breaking Dawn by Stephanie Meyer, the second, third and fourth books of the Twilight Series.
If you call it a saga, I will cut you. Spoilers abound. Continue reading New Moon, Eclipse & Breaking Dawn- Cannonball Read #6, #7 & #9
New Moon, Eclipse & Breaking Dawn by Stephanie Meyer, the second, third and fourth books of the Twilight Series.
If you call it a saga, I will cut you. Spoilers abound. Continue reading New Moon, Eclipse & Breaking Dawn- Cannonball Read #6, #7 & #9
A podcast recorded, edited and published in less time than it takes to gestate an elephant. Rejoice!!
>> 00:00 Intro and Game Demo Reviews. We tried out Serious Sam HD: The First Encounter, Supreme Commander 2 and Just Cause 2.
>> 16:00 Fyre completed her first run through of God of War III. Get ready for the love!
>> 26:00 SonicRob gives an update on Shadow of the Colossus, the current selection for Make Me Play Videogames and JRPG weirdfest Persona 4.
>> 36:58 A digression regarding amphibians and Fyre adds to the list of forbidden handles for What’s My Name?
>> 39:15 SonicRob speaks to The Girl Who Played with Fire and the movie of The Girl with the Dragon Tattoo.
>> 45:14 Rob continues hogging the mic to talk about KickAss. We talk about HitGirl and what’s wrong with her.
>> 54:48 Fyre reviews Clash of the Titans and notes an odd similarity between two previews.
>> 1:08:25 We talk about Snow Crash and wind up the show!
SonicFyre Episode 5 MP3 1:12:36 66.4MB
How to Knit a Love Song by Rachael Herron. A fantastic, smart romance. Lots of super accurate knitting and fiber detail.
Full disclosure. I have been reading Rachael’s blog for several years. This in no way obliges me to like her book. The fact that her book was awesome obliges me to like it.
Continue reading How to Knit a Love Song – Cannonball Read #11
Is Josh Tyler’s review of The Backup Plan, the latest cliffside impact of Jennifer Lopez’ long, spastic plummet into the Canyon of Obsolescence:
The Back-up Plan is one of the ten most terrifying movie experiences of my life. The other nine movies on that list are a motley and varied assortment of everything from M. Night Shyamalan to Hitchcock, yet this one is in a class of its own. I can only assume from the bubble-gum pop blaring out of the theater’s speakers that it was director Alan Paul’s intention to create another one of those bland Jennifer Lopez romantic comedies which seem to do so well. But replace The Back-up Plan’s secretary rock score with music composed mostly of chillingly high-pitched string instruments and you’d have the scariest movie of the year.
That’s the dumbest paragraph in the review, and it still makes me giggle.
-ssr
[h/t Pajiba, which has also been nice enough to post Fyre’s review of The American Way of Death. See how I brought all that together? It’s like the circle of life. Hakuna Matata, bitches.]
It’s been noted elsewhere that I have a bit of a knack for picking out video games that my sister will enjoy. Honestly, it’s not that hard; she likes games that star remorseless murderers with firm butts. Fyre tries to reciprocate, bless her flame-wreathed little soul, and that’s how I came to own a copy of Sins of a Solar Empire, which is the most infuriating game I’ve played in probably the last five years.
I should have loved this game. I cannot front: I find the design appealing, the graphics are handsome, and the course of play is stimulating. There’s a lot that Sins gets just right, which makes it a damned shame that the few problems it has are total bunny-boilers for me.
First off, holy crap. I’m sorry this took so long to get posted, but playing this game for such a long time left me with a lot to say and it was murderously hard to pick what to put in and what to leave out of the review. Once again, we find that a long review is way easier than a short one. I promise to try and trim things down next time. For the meantime, however, I give you:
Far Cry 2
Source: Steam Store
Paid: $10 for the retail game including “Fortunes” DLC pack
Play time: 41.8 hours
The vast majority of first-person shooters are roller coasters: they whisk you through a set path, popping up targets and obstacles as you go to keep things exciting and surprising. Far Cry 2 wants to be the entire amusement park, letting you run from ride to ride as you choose.
The result is, to put it mildly, an immense game. I spent almost 42 hours playing it, and that was after I quit playing all the side missions to completion at around the 50% mark and started barreling through the story as fast as I could. The world is huge by first-person standards, fantastically detailed with sun-dappled savannahs and glittering jungle waterfalls. There are newly-abandoned shacks and lost weapons caches tucked away in every corner of the map. You stumble across crashed escape planes and the aftermaths of gunfights over diamonds. But then you see a car patrolling 50 yards down a road, turning around, and then patrolling the same 50 yards in the other direction. Forever.
Far Cry’s story is sketched in broad strokes: you are a member of the mercenary and war profiteer community that seems to have descended en masse on the war-torn country of Nowhere-In-Particular, Africa. A client or clients never-to-be-named have tasked you with killing the Jackal, an arms dealer flooding the country with cheap guns that he sells indiscriminately to everyone with a trigger finger. The Jackal himself, a gravel-voiced Nietzsche fan, shows up almost immediately to taunt you for succumbing just as immediately to malaria; he (naturally) gives you your first gun, then pulls a Gandalf, inexplicably disappearing in the middle of the opening gunfight of a war between the two factions who have been arming to fight over the country. While the Jackal’s motivation is more complex than mere profit, his philosophy, articulated in a series of collectible interview recordings and a few more chance meetings, is also more ethically (and logically) murky than just making money off of war.
Your fellow mercs don’t fare much better. You select one of nine characters at the start of the story. All of them play exactly the same; the only effect of the choice is that the unchosen characters can be met in the game, waiting to be rescued by the player and then putzing around in Mike’s Bar waiting for a chance to hand out missions. One buddy asks you to murder a pair of drug dealers setting up shop in the boondocks of the bush. Another has VD and wants you to gun down the clinician who sold him an unsatisfactory ointment. Yet another suggests stealing an impossibly toxic defoliant, while yet another suggests actually spraying the countryside with it so that it will be easier to kill everyone.
If you demand a story with morality that ranges between gray and black, Far Cry 2 ought to be right up your alley. Games don’t come any grittier. The awful part is that you aren’t any better than the other assholes trying to make a buck in the war.
The Road by Cormac McCarthy – Pulitzer Prize winning post apocalyptic depression fest.
A man and a boy walk down a road. The world is covered with ash.
Shade’s Children by Garth Nix. Sci-fi dystopian young adult thriller.
In Shade’s Children the planet has been taken over by mysterious beings. Every person over the age of 14 at the time of the takeover disappeared and humans are bred, aged 14 years and then become “meat.” The book follows a groups of young rebels who manage to escape captivity and are led by Shade, the last adult human on the planet.
Onward – to spoilers.
The American Way of Death Revisited by Jessica Mitford. Gleefully sarcastic muckraking expose of the American funeral industrial complex.
I have read books that scared me, made me laugh or made me cry. This is the only book I have ever read that gave me a panic attack.
Continue reading The American Way of Death Revisited – Cannonball Read #10
Team of Rivals by Doris Kearns Goodwin. A comparative biography of Abraham Lincoln and his rivals for the Republican presidential nomination of 1860 – Edward Bates, Salmon P. Chase and William H. Seward.
Spoiler: He dies in the end.