Fatherland – Cannonball Read #1

Fatherland by Thomas Harris. Alternate History, Mystery.

I love alternate history novels. Give me some Turtledove any day of the week and I’ll eat it up. So the premise of this novel was extremely attractive. Germany effectively won WWII and has Europe on a leash. The US is led by President Joe Kennedy. There is a guerilla war in the east against what is left of the Soviet Union. Continue reading Fatherland – Cannonball Read #1

Film Century 1.5

Oct. 22 Fast & Furious – Some movies wear their stupidity proudly, like a badge of honor, but then there are those movies so profoundly, prophetically stupid that they think the badge is actually for being smart. 106/150
Oct. 26 Hellboy II: The Golden Army – Relentlessly grim and hopeless in its way, like a post-modern Lord of the Rings where the good guys and bad guys have all been shuffled up. 107/150
Oct. 27 Death Race – Wait wait wait, did Paul W.S. Anderson, of all people, seriously try to bite Ridley Scott’s style from Gladiator for this? 108/150
Nov. 1 Man On Wire – Looks like a documentary about tightrope walking, but is actually a mash note to the beauty in urban landscapes, a search for the cathedral in every building. 109/150
Nov. 2 The Goonies – It’s probably a sign of a life lived completely out of order that this movie reminded me of the Deadmines instead of the other way around. 110/150
Nov. 4 The Mummy – Bastardizes Indiana Jones, splitting a single complex character (two-fisted adventurer, passionate intellectual, and treasure-hunting rogue), into an ensemble of 1-dimensional ones; and you know, it’s still better than half of the actual Indy movies. 111/150

SF Gate Slips It In

Last weekend’s gang rape at Richmond High School was almost bound to happen. All it needed was a spark – the elements were already there. […] Take the poverty-driven frustration of inner-city Richmond, a youth street culture that glorifies thugs and applauds degradation of women, and the desensitization of young men through violent video games, music and language, and you have a template for trouble.

Richmond gang rape seen as nearly inevitable – SFGate.com, Nov 1, 2009

Blah blah no scientific studies proving causation blah blah what about the parents blah personal responsibility blahdy blahdy blah. Setting aside the question of since when the fuck gang-raping teenagers next door to a high-school became “inevitable”, you know where I stand. It’s a horrible story and we’ve seen stories like it before; what’s new to me is the casual mention of violent video games (along with those other evergreen bugaboos, popular music and uncouth language) as an “everybody knows that this causes” font of young male barbarity. This isn’t even one of those insipid scare pieces about violent games and how “some people say” they’re dangerous corruptors of youth. Our author, one Kevin Fagan, up and tosses that little fauxtoid in there like we’ve all long since agreed that before continuing with his explanation of how some gang rapes are just bound to happen.

I’m disturbed, and more than a little upset by this casual assumption. On the emotional level, it’s pretty insulting to have my hobby just lumped in with poverty and thug life as a root cause of teenaged gang rape. And on the intellectual level, it’s really messing with me that reporters can get away with this sort of thing without an editor stepping in and asking for a little more accountability or restraint in these kinds of accusations.

And even if you want to allow that sometimes lazy, shitty reporters need a way to fit a couple more commas into their preposterous run-on laundry lists of social problems, why the hell was that needed here? Did the author truly think that growing up in the murder capital of California, with gangs hanging out next to your school and grinding poverty all around you wasn’t desensitizing enough? Seriously, in an article trying to probe the roots of a horrific crime in the depths of the East Bay ghetto, he had to turn to video games and music to find his culprits? Never mind that this is in a town with the highest per-capita murder rate in California, a town where you can literally walk down the street from a high school to get a fucking gang’s opinion of the day’s news:

“If we’d gone over there earlier, before it was over, those mother- would have been shot. For real,” said 24-year-old Chuckie Pelayo, leader of a pack that hangs out at the corner of Hayes Street and Emeric Avenue, one block from the rape scene. “We’ve all been to prison, and we know the code of how you’re supposed to behave. These younger guys, they don’t know the code.

Even fucking gang members are backpedaling from being remotely associated with this type of crime. How do you think gamers, musicians, and people who invent new swear words should feel?

What’s hilarious to me is reading a breezy indictment of the violence in other media from the medium that invented “if it bleeds, it leads”. Games and movies are violent because violence is the most basic, easy-to-understand form of dramatic conflict; exactly the same reason that the papers and TV news always run stories about gunfights ahead of stories about the economy. For fuck’s sake, this very article decrying the desensitizing effects of violence in the media spends four paragraphs describing the brutal rape of a 15-year-old by ten other people.

Anyone? Bueller?

-ssr

Component of the Covenant

To have, to hold, sickness, health, yadda yadda yadda

You know what life partnership is?

A shared Steam account, sharing all the achievements, changing handles as the moment takes us, watching your partner head-shot a heavy, calling next round while you make the coffee. Having a partner who appreciates the fact that you have collectively played pyro for as much time as all the other classes combined. A partner who giggles when you shout out “Yeah bitches! Want some of this you fucking demo fucker?!?!?”  Your partner watching you play, your dog sitting by the chair, flanking all of their snipers and killing them before you get capped by the sentry.

I had a good weekend!

-fh

Sonic Fyre Episode 3

Once again, as we do according to a combination of the Mayan doomsday calendar and fell auguries taken during the reign of Tiberius Caesar, my baby sister and I have crept into the dank recording dungeon located 12 stories below the lobby of Fire and Sonic Industries Global HQ, painted the recording booth with each other’s blood, and issued a new podcast. In this tardy, but correspondingly titanic entry, we discuss

>> the demos for Batman: Arkham Asylum and Brutal Legend

>> how we judge the value of the games we shop for

>> movies: Zombieland and A Serious Man

>> Rob rants about the ending of Assassin’s Creed; Fyre counters and stabs him in the top of the skull

>> Music for this episode is “Star Dot Star” by Five Star Fall

Apologies for the quality of the second half of the cast – a change of venue was required, and the audio setup became altered for the worse. Still, with all of this awesome blather, can you truly complain that part of the show sounds like it took place over the telephone?

Can you, mortals?

SonicFyre-Episode-3 MP3    1:16:51    70.4 MB

Edit: Here’s the Jonathan Coulton video we mentioned from PAX:

Chat Box

FyreHaar: Dude, Bea Arthur left $300k for a center for LGBT Youth in New York
FyreHaar: Homeless LGBT Youth
FyreHaar: Bea Arthur for President!
FyreHaar: Zombie President!
Sonic Rob: let’s see anyone fuck with us then
FyreHaar: hell yeah!
FyreHaar: Assassinate this bitch!
FyreHaar: sorry, Assassinate this, bitch!
Sonic Rob: either works!
FyreHaar: exactly!
FyreHaar: yay grammar!

Peter Moore Tells You Something You Already Knew, Eats A Kitten

For reasons that frankly escape me, last week’s gaming sites devoted more than a few digital column inches to the “news” that Peter Moore had abruptly caught on that maybe we wouldn’t all be buying games on disc forever. At last week’s PLAY Digital Media Conference, Mr. “Y’know, things break” was giving a talk on microtransactions when he uttered what was apparently a dark incantation to nether deities:

“I’d say the core business model of video games is a burning platform. Absolutely. We all recognize that, and we’ll recognize it 10 years from now when we tell our grand kids,” he said. “We’ll tell them we used to drive to the store to get shiny discs that have bits and bites on them and we’d place them in this thing called a ‘disc tray,’ and it’d whirl around…and they’ll go ‘What?'”

“So, the concept of physical packaged discs and the core business model that is video games as it currently stands is a burning platform.”

[redacted to make the man look bad]

“As an industry, I still think we may be as many as a decade away from saying goodbye to physical discs,” Moore added. “The important question is, what does the next console look like? Does it actually have a disc drive?”

A snarky man would insert a picture of a PSP Go here.

I don’t understand why absolutely everyone had to cover this non-statement. Because Peter Moore said it out loud during a panel about subscriptions and microtransactions? For God’s sake, he’s a professional hype man; all he was really doing was hyping the thesis of the panel he was speaking on. He’d have been an idiot to say “disc-based media will be around forever, and digital distribution will remain, at best, a supplement to it” during a panel on digital distribution, and a liar to boot. There are successful products and entire companies built around this same essential understanding of the direction in which gaming, if not computing as an entire technology, is heading.

Jeez. Moore busts out one half-decent metaphor and everyone’s on his knob. Meanwhile, Fyre and I are slaving away here in the (metaphorical!) trenches, and nobody gives a toss. No justice, I tell ya.

-ssr

Chat Box

Sonic Rob: http://www.gamepolitics.com/2009/10/26/another-study-eyes-games-amp-aggressive-behavior-correlation
Sonic Rob: science faiiiiiiiiiil
Sonic Rob: Aggressive kids have M-rated games. Do the games make kids aggressive? Do aggressive kids like violent games?
Sonic Rob: who can say?
Sonic Rob: certainly not these tards
FyreHaar: try this
FyreHaar: bullies are more likely to buy M-Rated games
FyreHaar: no one thinks of the other direction
FyreHaar: that someone who is already prone to violent behavior is more likely to want a game that includes graphic violence
FyreHaar: not the other way around
Sonic Rob: even if it did say that, someone would start waving it in front of Congress, saying games make kids crazy
Sonic Rob: nobody would read it
FyreHaar: why does no one stand up and say “Parents are role models for their children”
FyreHaar: “Parents are the greatest teacher, their behavior shows children how to behave”
Sonic Rob: because the parents are the audience for this crap
FyreHaar: they want to know that it’s not their fault
FyreHaar: if Jimmy gets in a fight
Sonic Rob: EXACTLY
FyreHaar: they want to be absolved of blame if their kids don’t turn out
FyreHaar: Well, sorry everyone, but you are the reason!
FyreHaar: you know why I am smart? Cuz my parents emphasized education and intelligence,
FyreHaar: there were consistent in the application of rules
FyreHaar: they provided good examples of behavior
FyreHaar: seeks to ban children’s access to “violent” videogames
FyreHaar: the fact is kids don’t buy these games, they get their parents to buy them
FyreHaar: and if parents won’t refuse to buy them and remove them if they are brought into the house, then there will still always be kids who get violent games
FyreHaar: same with R-Rated movies, porn, whatever