Masstiny

I’m pretty excited for Destiny, the mashup of Borderlands and WoW from mega-successful Halo developers Bungie. It’s been a while since I had a game that I regularly plop down and play with friends when I have some gaming time, and Destiny sounds like it might have the lifespan to fit the bill. Something’s been nagging me about the look and art style, if not the actual experience of playing Destiny, though, and with the latest update from IGN.com regarding the way that Destiny will treat sequels, it hit me.

Oh, Mass Effect. It’s Mass Effect. Duh.

Look at those purple psychic auras around the characters, the smoothly planed guns, the portable black hole attacks. Bungie is trying to beat Bioware to the punch of making the next multi-game sci-fi epic. I enjoyed the stuffing out of Mass Effect, but I didn’t play it for the shooting, and I’m not 100% sure that Destiny is going to have enough scenery and story to take and hold my imagination the way Mass Effect did. I’m glad that the market for this kind of setting is strong enough that Activision was willing to sink a reported half a hojillion dollars into propping up the franchise, though. And I’m truly intrigued by the idea that if a player buys Destiny 2 and likes it, they’ll be able to go backwards and play Destiny 1 with the same character. How will that work? And does that mean that the world and story of Destiny will have to be fragmented and episodic enough that it can be played through in any order? How will they have a sense of narrative arc in that case?

Problematic. But this is what you get for trying to puzzle out the entire structure of a large new franchise based on brief promotional videos. I should probably know better by now.

-ssr

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