Shopping Achievement

BioWare revealed a while back that there will be a small amount of purchasing interactivity between their upcoming RPGs DragonAge and Mass Effect 2; to wit, if you purchase the game brand new, you’ll receive a code (one use only apparently) that will allow you to download a sort of armor that can be equipped in both games. This is an interesting way to do add value to the game as a new purchase as opposed to used. As far as ways to get people to buy the game new and avoid the purportedly developer-destroying used game market, I like seeing them add more value to the new version as opposed to somehow crippling the used version, but that’s completely not what I want to talk about here.

I admit that I am not necessarily the most rational person when it comes to things like achievements and completion meters, and this offer is scratching that achievement itch in a terrifying and primal way. People who share this obsession with me probably know the sensation; the only way I can honestly evaluate it is as a sort of insane misperception of the purpose of software. Normal healthy people get a little achievement ding, or see their percentage meter increment, or come across a WoW non-combat pet and think, “Oh, neat. I guess it’s good that happened”, but they don’t particularly try to engineer the situation to try and make these things happen; they proceed to the end of the game and either enjoy it enough to maybe play again, or sell it to someone and get a new game. People with serious hardcore achievement-itis discover that these functions are present in the game and say something like: “This is one of the functions of the game. I own the game; I want to trigger all of its functions.” For we poor souls, the experience is incomplete, the pulp not yet completely drained of its juice, until we have seen and done absolutely everything that exists in the code on the disc. Until we do this, it is as though the creators of the content have defeated us and mock us from our game shelf.

The kindest thing I can say about completionism is that it usually only requires me to buy a single game; indeed, somewhere in this gaming neurosis there lives a Depression-era hunger to wring the absolute most out of each gaming purchase before relucantly casting it onto the “played” pile. In my diseased brain, what Bioware has done here is announce that two previously separate games have been combined into a single $130 behemoth of leveraged synergy. To me, they are incomplete without one another. Why? For minor pieces of equipment, likely to be replaced early in the game.

And they know it. I am their prey, and the web has been spun.

-ssr

Applied Leverage

Has anyone considered making a car that awards you points for driving properly? Like if you signal for 100 feet before turning, a little ding plays and a voice says “10 points!”

I think the driving habits of some people would improve immeasurably if they could get points. It’s amazing what folks will do in return for a currency they can’t actually spend anywhere.

-ssr

Ordo Cartographicus: Typhon Refinery **Updated**

Calderis Refinery with Typhon textures

Hey Fyre, guess who found out how to rip .scenario files out of the DoW2 .sga archive files and start goofing with the official maps in the World Builder? ‘Sme!

Here we see a screenie of good old Calderis Refinery with the textures swapped out for the Typhon jungle set. It still looks a bit desert-y because all of the desert objects, splines and splats are still there, but we’ll get to that soon enough.

I’ll be adding to this post later with details on where I found the info, what tools I used, the steps to take, and where we’re going from here. But for now, sister, know that our vengeance on this map is near at hand.

UPDATE: Aaaand a whole lotta info added. The doorway to madness lies beyond this jump:

Continue reading Ordo Cartographicus: Typhon Refinery **Updated**

Tighten Up Those Graphics

tighten_up_those_graphicsI’d like to take a few moments to discuss “The Tester”, this new reality show being put out by Sony and the good folks behind Flavor of Love. By way of establishing my bona fides to comment on this issue, I’ll reveal that I’ve been working in software quality assurance (i.e. testing), mostly for video games, since May of 2005. I’ve worked at publishers and developers both in America and abroad, and I’ve worked with literally hundreds of game testers. I think I can speak with some authority when I say that holding a talent contest to select a game tester is meaningless, deceptive, and foolish on a level that’s usually reserved for political talk show commentaries.

Come with me now to press release-land, and I’ll point out a few interesting landmarks:

Continue reading Tighten Up Those Graphics

PAX 2009 -The Grinder

Fyre and I have been here since Friday morning, gaming away, staying up late nights for concerts, and generally running around having fun in a concentrated quantity that I can’t remember experiencing since, say, summer camp.

My body is not in shape for this amount of… doing stuff. I’ve noticed a corresponding effect on the quality of my gameplay. I got warmed up on Friday, really hti my stride on Saturday, and some time around last night the machinery began breaking down and I started losing control of my fingers, tongue and brain.

Fyre bought herself a copy of TF2, so we’ve been playing that. It has a certain mindless, twitchy quality that goes well with my current mindset of “Buh? Guhhhh… Gah!”

-ssr

PAX 2009 – Genius!

Kudos to the marketing Svengali who got No More Heroes 2 characters printed on the toilet paper in the PAX bathrooms. Nothing predisposes a demographic of self-congratulatory snark-tards (i.e. gamers, game bloggers, nerds gerneally) to like your product better than literally allowing them to wipe their asses with it.

I detect the guiding hand of game developer/free-roaming psychopath Suda51 here.

-ssr