SF Gate Slips It In

Last weekend’s gang rape at Richmond High School was almost bound to happen. All it needed was a spark – the elements were already there. […] Take the poverty-driven frustration of inner-city Richmond, a youth street culture that glorifies thugs and applauds degradation of women, and the desensitization of young men through violent video games, music and language, and you have a template for trouble.

Richmond gang rape seen as nearly inevitable – SFGate.com, Nov 1, 2009

Blah blah no scientific studies proving causation blah blah what about the parents blah personal responsibility blahdy blahdy blah. Setting aside the question of since when the fuck gang-raping teenagers next door to a high-school became “inevitable”, you know where I stand. It’s a horrible story and we’ve seen stories like it before; what’s new to me is the casual mention of violent video games (along with those other evergreen bugaboos, popular music and uncouth language) as an “everybody knows that this causes” font of young male barbarity. This isn’t even one of those insipid scare pieces about violent games and how “some people say” they’re dangerous corruptors of youth. Our author, one Kevin Fagan, up and tosses that little fauxtoid in there like we’ve all long since agreed that before continuing with his explanation of how some gang rapes are just bound to happen.

I’m disturbed, and more than a little upset by this casual assumption. On the emotional level, it’s pretty insulting to have my hobby just lumped in with poverty and thug life as a root cause of teenaged gang rape. And on the intellectual level, it’s really messing with me that reporters can get away with this sort of thing without an editor stepping in and asking for a little more accountability or restraint in these kinds of accusations.

And even if you want to allow that sometimes lazy, shitty reporters need a way to fit a couple more commas into their preposterous run-on laundry lists of social problems, why the hell was that needed here? Did the author truly think that growing up in the murder capital of California, with gangs hanging out next to your school and grinding poverty all around you wasn’t desensitizing enough? Seriously, in an article trying to probe the roots of a horrific crime in the depths of the East Bay ghetto, he had to turn to video games and music to find his culprits? Never mind that this is in a town with the highest per-capita murder rate in California, a town where you can literally walk down the street from a high school to get a fucking gang’s opinion of the day’s news:

“If we’d gone over there earlier, before it was over, those mother- would have been shot. For real,” said 24-year-old Chuckie Pelayo, leader of a pack that hangs out at the corner of Hayes Street and Emeric Avenue, one block from the rape scene. “We’ve all been to prison, and we know the code of how you’re supposed to behave. These younger guys, they don’t know the code.

Even fucking gang members are backpedaling from being remotely associated with this type of crime. How do you think gamers, musicians, and people who invent new swear words should feel?

What’s hilarious to me is reading a breezy indictment of the violence in other media from the medium that invented “if it bleeds, it leads”. Games and movies are violent because violence is the most basic, easy-to-understand form of dramatic conflict; exactly the same reason that the papers and TV news always run stories about gunfights ahead of stories about the economy. For fuck’s sake, this very article decrying the desensitizing effects of violence in the media spends four paragraphs describing the brutal rape of a 15-year-old by ten other people.

Anyone? Bueller?

-ssr

Sonic Fyre Episode 3

Once again, as we do according to a combination of the Mayan doomsday calendar and fell auguries taken during the reign of Tiberius Caesar, my baby sister and I have crept into the dank recording dungeon located 12 stories below the lobby of Fire and Sonic Industries Global HQ, painted the recording booth with each other’s blood, and issued a new podcast. In this tardy, but correspondingly titanic entry, we discuss

>> the demos for Batman: Arkham Asylum and Brutal Legend

>> how we judge the value of the games we shop for

>> movies: Zombieland and A Serious Man

>> Rob rants about the ending of Assassin’s Creed; Fyre counters and stabs him in the top of the skull

>> Music for this episode is “Star Dot Star” by Five Star Fall

Apologies for the quality of the second half of the cast – a change of venue was required, and the audio setup became altered for the worse. Still, with all of this awesome blather, can you truly complain that part of the show sounds like it took place over the telephone?

Can you, mortals?

SonicFyre-Episode-3 MP3    1:16:51    70.4 MB

Edit: Here’s the Jonathan Coulton video we mentioned from PAX:

Chat Box

FyreHaar: Dude, Bea Arthur left $300k for a center for LGBT Youth in New York
FyreHaar: Homeless LGBT Youth
FyreHaar: Bea Arthur for President!
FyreHaar: Zombie President!
Sonic Rob: let’s see anyone fuck with us then
FyreHaar: hell yeah!
FyreHaar: Assassinate this bitch!
FyreHaar: sorry, Assassinate this, bitch!
Sonic Rob: either works!
FyreHaar: exactly!
FyreHaar: yay grammar!

Peter Moore Tells You Something You Already Knew, Eats A Kitten

For reasons that frankly escape me, last week’s gaming sites devoted more than a few digital column inches to the “news” that Peter Moore had abruptly caught on that maybe we wouldn’t all be buying games on disc forever. At last week’s PLAY Digital Media Conference, Mr. “Y’know, things break” was giving a talk on microtransactions when he uttered what was apparently a dark incantation to nether deities:

“I’d say the core business model of video games is a burning platform. Absolutely. We all recognize that, and we’ll recognize it 10 years from now when we tell our grand kids,” he said. “We’ll tell them we used to drive to the store to get shiny discs that have bits and bites on them and we’d place them in this thing called a ‘disc tray,’ and it’d whirl around…and they’ll go ‘What?'”

“So, the concept of physical packaged discs and the core business model that is video games as it currently stands is a burning platform.”

[redacted to make the man look bad]

“As an industry, I still think we may be as many as a decade away from saying goodbye to physical discs,” Moore added. “The important question is, what does the next console look like? Does it actually have a disc drive?”

A snarky man would insert a picture of a PSP Go here.

I don’t understand why absolutely everyone had to cover this non-statement. Because Peter Moore said it out loud during a panel about subscriptions and microtransactions? For God’s sake, he’s a professional hype man; all he was really doing was hyping the thesis of the panel he was speaking on. He’d have been an idiot to say “disc-based media will be around forever, and digital distribution will remain, at best, a supplement to it” during a panel on digital distribution, and a liar to boot. There are successful products and entire companies built around this same essential understanding of the direction in which gaming, if not computing as an entire technology, is heading.

Jeez. Moore busts out one half-decent metaphor and everyone’s on his knob. Meanwhile, Fyre and I are slaving away here in the (metaphorical!) trenches, and nobody gives a toss. No justice, I tell ya.

-ssr

Chat Box

Sonic Rob: http://www.gamepolitics.com/2009/10/26/another-study-eyes-games-amp-aggressive-behavior-correlation
Sonic Rob: science faiiiiiiiiiil
Sonic Rob: Aggressive kids have M-rated games. Do the games make kids aggressive? Do aggressive kids like violent games?
Sonic Rob: who can say?
Sonic Rob: certainly not these tards
FyreHaar: try this
FyreHaar: bullies are more likely to buy M-Rated games
FyreHaar: no one thinks of the other direction
FyreHaar: that someone who is already prone to violent behavior is more likely to want a game that includes graphic violence
FyreHaar: not the other way around
Sonic Rob: even if it did say that, someone would start waving it in front of Congress, saying games make kids crazy
Sonic Rob: nobody would read it
FyreHaar: why does no one stand up and say “Parents are role models for their children”
FyreHaar: “Parents are the greatest teacher, their behavior shows children how to behave”
Sonic Rob: because the parents are the audience for this crap
FyreHaar: they want to know that it’s not their fault
FyreHaar: if Jimmy gets in a fight
Sonic Rob: EXACTLY
FyreHaar: they want to be absolved of blame if their kids don’t turn out
FyreHaar: Well, sorry everyone, but you are the reason!
FyreHaar: you know why I am smart? Cuz my parents emphasized education and intelligence,
FyreHaar: there were consistent in the application of rules
FyreHaar: they provided good examples of behavior
FyreHaar: seeks to ban children’s access to “violent” videogames
FyreHaar: the fact is kids don’t buy these games, they get their parents to buy them
FyreHaar: and if parents won’t refuse to buy them and remove them if they are brought into the house, then there will still always be kids who get violent games
FyreHaar: same with R-Rated movies, porn, whatever

Bioshock 2: Kinda Seasick

The new Bioshock 2 trailer looks very handsome and full of activity but, um… I can’t tell what’s happening. The environments, the atmosphere, and Heaven help me the vibe of this trailer all make me physically hungry to touch the game. The gameplay footage makes me want to put a cool towel over my eyes and have a lie down.

In my defense, I haven’t actually played the original yet; the Baker got me a copy for our anniversary, and I’m waiting for a chance to play it together since I heard the story is great. Perhaps once I’ve gotten more familiar with how the action looks it’ll all make sense. For now, though, as someone new to the franchise, this trailer is equal parts intriguing and painful.

Continue reading Bioshock 2: Kinda Seasick

Film Century 1.5

Oct. 4 How to Lose Friends and Alienate People – ((Ugly Betty + The Office) – all ethnic minorities)/Mean Girls = yeahhhhhhhhhhh. 101/150
Oct. 11 Gangs of New York – Hey, remember when everyone else was so completely oppressed that white people had to take out their racist insecurities against each other? 102/150
Oct. 16 A Serious Man – Having already reworked the Odyssey as a quirky nugget of Americana, the Coen brothers decidede to really mix it up and rework the Book of Job as a quirky nugget of Americana. 103/150
Oct. 18 Borat: Cultural Learnings of America for Make Benefit Glorious Nation of Kazakhstan – A sort of comedy thriller, the movie changes a lot once you’ve seen it once and the shock value has worn off. 104/150
Oct. 18 Sleepy Hollow – Perhaps not the Burtoniest Burtoning ever Burtoned, but just Burtony enough, and no bad thing for it. 105/150

Shooting Up The Capital

Chris Dahlen has a brief article/post (it’s getting so hard to know where to draw that slash) up at Edge Online that tries to draw a contrast between anti-government sentiment in real-life American politics and imagery of the destruction of American iconography in games like Fallout 3 and the upcoming Call of Duty: Modern Warfare 2:

In August, a few protesters started bringing their guns to presidential events, including a town hall down the street from me. On September 12, roughly 70,000 “tea partiers” came to Washington to protest. Well, it’s not clear that any one thing ticked them off: they complained about taxes, creeping ‘socialism’, and some of them were just mad that we have a black man in the White House. One gentleman brought a sign that read, “We came unarmed (this time)”.

But it gets weirder. Around the same time, the Canadian embassy in D.C. announced (then cancelled) plans to set up a demonstration of life in Afghanistan. Visitors would walk through a village and enjoy simulated IED blasts, to see, hear and feel what life’s like when you can’t count on the rule of law. One writer who would’ve enjoyed that is John L. Perry, who wrote an article for the rightwing website Newsmax speculating that the military might unseat Barack Obama in a coup. Here’s the best line of his entire fantasy: “America isn’t the Third World. If a military coup does occur here it will be civilised.” C’mon, Perry – that’s what they all say.

Are the gun nuts, the tea partiers and the Canadians engaging in protest? Street theater? Live-action role-playing? Or do these people really believe they can and should attack the government? My advice to these would-be militants: don’t shoot the President. Please. Instead, go home and play video games, ‘cause they’ve been dreaming up the same doomsdays.

Except, no. In the scenario of a of violent rebellion, a la armed parties of teapartiers rampaging through the nation’s capital, the smashed Washington monument and nuked White House would be symbols of revolutionary success, the destruction of a despotic and un-American tyranny. In video games they are by and large symbols of failure: the collapse of the glorious past, the violation of sacred values, the unthinkable. Video games don’t hate America, they just love a good story, and as the dramatic ante has been upped there have beena few storytellers that have gone to the deepest water in the well and dragged out the imagery of American catastrophe.

I’m not really sure what Chris is getting at – his story meanders a bit, which maybe dooms this comment to do the same. If his point is that, hey, it’s kinda funny how often DC gets blown up in video games, I’d urge him to watch Independence Day and perhaps Live Free or Die Hard again. We blow up our capital in action stories because it adds drama and allows us to abruptly go back to being the scrappy underdogs that our national mythology is built around. More importantly, in games and movies we defend the capital, or at least mourn its passing. We don’t walk in with guns to tear the place apart.

-ssr