Sonic Hate: Game Previews Are Just Advertisements

Dark Void is out and – surprise surprise – receiving middling reviews from the online gaming press.

Gamespy: …”jetpack fans will have to settle for half-baked.”

Destructoid: “The best parts of the game are mediocre and the worst parts are abysmal.”

IGN UK: …”Every bit as disappointing as expected.”

Totally and utterly non-shocking, unless you happened to read the preview coverage of the game from these same online sources:

Gamespy: “Dark Void takes game mechanics that are very similar to what other shooters have done in years past but keeps things fresh with its unique focus on aerial combat and vertical level design.”

Destructoid: “Unless Dark Void completely jumps the shark with some sort of retarded plot twist or ridiculously out of place gameplay mode later in the game, I think that they have pretty solid win on their hands.”

IGN UK: “From what we’ve seen so far, these disparate game elements combine seamlessly, making for an incredibly fresh, genuinely exciting take on the shooter genre.”

I am sick to death of this. Every game gets hyped to the hills in preview coverage. Every MMO might have what it takes to knock WoW from its throne. Every third-person actioner is a gasp-a-minute thrill ride that will leave you breathless. Glaring problems are described as hiccups needing to be ironed out before the game ships. This bullshit pre-game carnival barking is universal in the gaming press, as predictible as it is omnipresent. Any gamer could probably write a passable game preview without even trying the game out; we’ve all read a few dozen stupid hyped up game previews before. We know all the lingo. Fresh. Promising. Puts a new spin on. Cover system.

I understand why it happens. Game sites don’t want to piss off the people who send them review copies and allow them into preview events. They want to be able to cover upcoming games that will nab them page views from interested readers. Maybe it would even be nice to get a pull quote in the game’s print advertising. If they want all these perks, they have to make nice about the game, at least until the first day’s sales are in the till.

But it needs to end. Continue reading Sonic Hate: Game Previews Are Just Advertisements

Make Me Play Videogames Field Journal: This is Killing Me

This experiment has been underway for all of 5 days, and I am already deep in the pit of game variety withdrawal. I desperately want to play something, anything, that is not Far Cry 2. Mass Effect 2. Super Mario Brothers. Daikatana. Beer pong.

It doesn’t help when the Baker plops down on the couch next to me, two steaming plates of homemade dinner in hand, and says “Hey, we should play Wii Sports tonight.”

And yet, I’m starting to not want to play other games. I am developing an appreciation for Far Cry 2 as I marinate helplessly within it. I think I may not have paid so much attention to a game in quite some time, and the sensation is fun. Or maybe I’m just succumbing to some video game version of Stockholm Syndrome.

I’ve actually completed all of the side quests for the moment, which is good; somewhere in Optional Mission Valley is where I usually lose focus and wind up straying to another game. My style is already changing, and I’m seeing results: steady progress rather than an early burst followed by drifting torpor.

Oh God, I want to play Samurai Warriors soooooooo bad.

-ssr

Sonic Fyre Episode 4

Someday we really need to find a way to turn one of these podcasts around in less than a month. This podcast was originally recorded in the second week of December 2009. It was then burned to a series of wax records, placed in a steamer trunk and covered in concrete, thrown from the Golden Gate Bridge, buried in Pacific sediment, fossilized, left to sit for a geographic age, excavated by paleontologists, exhibited in the National Museum, and then stolen and placed on the Internet for your amusement. Enjoy.

>> 00:30 Benediction and movies talk. Fantastic Mr Fox. Sherlock Holmes pre-watching jitters. Everyone hates Avatar without ever seeing it.
>> 08:17 Books. Fyre talks about the Cannonball Read. Rob saw Twilight, which was based on a book.
>> 13:14 Recapping events at Ümloud.
>> 20:14 Games of the month. We talk TF2 and the Dante’s Inferno demo. Fyre tries to be Hater of the Week. Analog gaming is briefly mentioned.
>> 43:25 Rob talks about Madden NFL 2010 for ten Goddamned minutes straight. Rob earns the Hater and Lover of the Week titles simultaneously.
>> Music for this episode is “Fakeout” by Derek K. Miller

SonicFyre-Episode-4 MP3 57:52 70.4 MB

Chat Box

Sonic Rob: http://www.escapistmagazine.com/articles/view/issues/issue_237/7035-The-Tao-of-Leveling
Sonic Rob: this guy is an asshole
Sonic Rob: the monk he talks to says something that actually seems profound to me
Sonic Rob: and the writer takes it in an entirely different and shallower direction
Fyrehaar: wow, what a douchey interpretation
Fyrehaar: he’s a monk, dude; he’s talking about enlightenment
Fyrehaar: spirtual understanding
Fyrehaar: inner peace
Fyrehaar: faith
Fyrehaar: what an asshole
Sonic Rob: I guess the author is like “Well, that’s what a monk levels up in. I level up in ignorance!”
Sonic Rob: do you level in an absolute sense, using the same scale and criteria as everyone? Or is it an internal growth?
Sonic Rob: I think gaining a level is when you reach a real milestone in personal development
Sonic Rob: not when you complete some arbitrary amount of collected units
Fyrehaar: Gaining a level is when you notice that you are a better person
Fyrehaar: when you say “hey, last year I would have blown my top over that, but this year I can take it with equanimity”
Fyrehaar: it’s easier with fitness
Fyrehaar: but levelling doesn’t take daily variations into account
Fyrehaar: and your level can go down in some things but not in others
Sonic Rob: gained skill “cope with asshole”

Prediction for 2010: I Will Spend Money on Games

Yeah yeah, it’s that time of year. The time when games bloggers have to talk about what’s coming up this year, as if we know. Rather than insult your intelligence with a list of “predictions” that really consists of a] poorly-camouflaged retreads of last year’s news (i.e. “Nintendo will release more white plastic accessories”) or b] the grindings of my own personal axes (“Bobby Kotick will rape your mom”), let’s just skip the whole deal and talk about hype. Specifically, the games where hype has gotten my attention and has me honestly interested in a title. Or at least given me something to say about it.

I was kind of embarrassed about this list when I first drew it up and had a look at the big picture: a dozen sequels? That’s what’s on my mind? Honestly, man, where are the exciting fresh ideas? Where are the daring experiments? Where are the new IPs?

Well, I don’t know. Where are they? These are the games I’ve heard about, so these are the ones I’m excited for. It may be that there are some really great indie titles coming out in the next few months, or that there are some really intense franchise-starters getting ready to make their mark, but I haven’t heard of them yet. If you don’t like my list, suggest something really innovative in the comments. You’d be doing me a favor! List starts after the jump.
Continue reading Prediction for 2010: I Will Spend Money on Games

Make Me Play Videogames #1: The Devil’s Sandbox

To kick things off you’ll be choosing between a pair of sandbox games with different perspectives but similar mission structures.

Far Cry 2 was released in late October of 2008 as a sort-of-not-really sequel to the original Far Cry, a tech demo created by CryTek for their Cryengine, which (disguised as a “game” called Crysis) was later used to incinerate video cards owned by arrogant would-be power gamers. Far Cry 2 was made by the good folks at Ubisoft Montreal who previously developed the Prince of Persia games, Assassin’s Creed, and most components of the Tom Clancy money-printing franchise. They do good work, in short. The game itself is a first-person shooter with a free-roaming mission structure. The player is a double-crossed mercenary set loose upon a fictional African country that’s been staffed by a small coterie of mission-granting NPC “buddies”, a large population of murderous militamen, and several innocent zebras.

Grand Theft Auto IV is an April 2008 release from Rockstar Games, who were previously best known for making me murder prostitutes in cold blood and vote Democratic. The game is the latest in a long-running series that you know about perfectly well, and little ought to need saying about it given that improvements from game to game seem more incremental than revolutionary. Like Far Cry 2, GTAIV casts the player as a new arrival in an expansive foreign land, although the jungle in this case is concrete rather than literal. Also like Far Cry 2, GTA allows the player to roam from mission-giver to mission-giver at any preferred pace; it’s just as possible to spend your time wandering the city and seeing the sights as it is to progress the story, and completing a story mission simply leaves in the spot you finished it, free to pick up a new mission elsewhere or simply poke around your new surroundings.

Finally, both games require you to choose between stealing cars, taking inconvenient public transit, or spending a fucking week running from one place to another. Yeah, you take the bus in Far Cry. In the jungle.

Ok, fns nation (by whom I mean my sister and possibly my girlfriend), the choice is yours:

Far_Cry_2_cover_art vs. GTAIV_Logo
Jungle mercenary jogging simulator   Fake New York misogyny seminar

Cast your vote in the comments section.

Make Me Play Videogames: The Brand New Rack

OK kids, it’s time for this year’s experiment. Our 2010 project will be game-related, huzzah. The idea goes something like this: I, Sonic Rob, will present to you, the FireandSonic.com community, two (2) games that I posses, each of which probably ought to have been played by any well-rounded gamer by this point. You will spend a week voting on which one I will play; tie votes will be decided by The Baker, who has to live with the consequences. I will then play that game, becoming a better (in some nebulous way) gamer in the process.

The part that’s going to kill me, but that I swear I will stick to, is this: I will play the chosen game, and only that game, for as long as it takes to complete it. For our purposes, “complete” will be taken to mean “experience the entire single-player narrative arc at least once”. Games without stories will thus be disqualified, as will games that are strictly multiplayer.

Yes, you’ve noticed it: this is really just another test of my willpower disguised as something informative. I have a ton of games in my backlog, and you’re going to accompany me as I work my way through an unspecified quantity of them. My awful habit of playing a single game religiously for 2-3 weeks and then forgetting it is going by the wayside as I try out a brand new gaming paradigm: finishing the games I play, and then moving on forever. We’re going to get rid of the quota system that was central to Film Century 1.5, as I think the pace will be self-regulating in this case: my natural urge to move on to a new game will inspire me to finish the current one, and then I’ll get to try something else. In my mind I am secretly hoping to complete a game every month, but I promise you infidels nothing; if the game chosen is short it will be done sooner, if it is long I will be working on it for a while. I’m one of those grown-up gamers who have something to live for when they set the controller down, and I won’t be endangering that just so you lot can read a hatchet job full of low-blow one-liners that much faster.

For the sake of my sanity, the 1-week voting period between games will also constitute a free-play time where I can frantically gorge on as much game variety as possible before I lock myself back in the hyperbaric chamber with my next digital dance partner.

Oh, as I alluded to earlier I’ll be writing a review of each game. Not a single sentence, like last year’s lark. This time I’ll be spending a lot more time with each test subject, so we’re going to get more in-depth with them. Something tells me that, kind of like last year, the tacked-on writing excercise will become more important than the actual consumption of media that the experiment is an excuse for.

A couple of rules for the review portion of the project:

1) I will not be providing a review score. Trying to render an analog opinion as a digital number is both futile and ridiculous. If you want to know what I thought of the game, read the review. That said, I may or may not include a dollar amount I’d be willing to pay for the game in question.

2) The review will be at least 1,000 words long. That sounds like enough space to really get to grips with a game without being so much that I have to pad it out with bullshit or anything undignified like that.

3) I’ll be informing you of how I acquired the game for disclosure purposes, although you can rest assured that our pissant little operation has not garnered the sort of attention that gets review copies flowing in. These are all going to be retail copies that were purchased with my food money.

4) I’ll be hewing to Quinn’s Rules for Writing About Games when it suits my mood and purposes. Given that the entire spirit of this project violates rule #16 off the bat, we can gather just how serious I am about this point.

That ought to do for now, rules-wise. I reserve the right to completely upend the bylaws of this little project anytime I wish given that a) nobody is particularly paying attention and b) it’s my freaking idea. Dissidents may disembark now. All others please prepare to vote via the comments section provided at the bottom of the inaugural experiment, which will appear hot on the heels of this post.

May God have mercy on us all. Here we go.

-ssr

Not Quite a Review: Avatar

I’m a bit giddy with the prospect of using more than one sentence to talk about a film, so excuse me if things are slightly fragmented.

It took an hour or so for me to get into the right frame of mind to enjoy Avatar. Once I stopped worrying about the narrative in any way, things really clicked for me. The cliché-a-minute plot and ham-handed politics receded into the background and I just let the pictures and noise wash over me. The best analogy to the experience that I can think of on short notice is The Haunted Mansion at Disneyland. The story gets you from room to room, spectacle to spectacle and is otherwise disposable. There is no event in the plot that is not foreshadowed at least 30 minutes in advance; no matter how violent events may become they are never confusing and rarely even remotely surprising. I enjoyed Avatar much more as an amusement park ride than as a piece of cinema.

To that end, seeing it in 3D IMAX was certainly the way to go, as I imagine it upped the “constantly exploding in your face” factor a great deal. Like some folks, I had a bit of a headache after the show; maybe I’m not made for that brand of 3D, which had me seeing double every now and then. Maybe I’m not made to watch 3D for two and a half hours. Who knows?

Spoilery thoughts after the break.

Continue reading Not Quite a Review: Avatar