Another quick info-dump of Relic’s map specifications. This time we’re tossing out the sizes for all maps as of There Is Only War. You’ll notice that there are two sets of sizes listed. The first is the size of the playable area, which is obviously the part of the map where HQs and resources can be located and the limits of where units are able to move. The terrain area (or whatever it’s called) is the actual size of all of the 3-d terrain that’s visible in-game; this has to be bigger than the playable area so that when you scroll to the edge of the map you aren’t looking off into the void.
You can use the sizes given to get a rough idea of just how big to make your map; if you want the time to get to the middle of the map to be about like it is in Angel Gate, for instance, make your map’s playable area 416×416. Note that map size is just a start; Calderis Refinery has one of the biggest playable areas in the game, but still feels cramped to me because of the way it vigorously funnels units around the map.
As a rough rule, I’d say pick a playable area size, then multiply that by 1.5 to get a usable terrain area size. You can go bigger with terrain area size if you want to put in a lot of details outside the playable area; see Argus Desert Gate or Angel Gate for some interesting examples. Seriously, does Angel Gate need all those burning buildings our in the city area past the gate? Can anyone even see those?
|1v1 Maps||Playable Area||Terrain Area|
|Green Tooth Gorge||256×288||512×544|
|Legis High Stratum||320×384||672×768|
|Green Tooth Jungle||352×320||512×512|
|2v2 Maps||Playable Area||Terrain Area|
|Medean Cliff Mines||384×384||512×512|
|Ruins of Argus||256×256||544×512|
|3v3 Maps||Playable Area||Terrain Area|
|Argus Desert Gate||320×480||640×800|
Ante Carto, Nullum Mundus