Last time I held forth with no real qualifications or justification on how to fight as a jump marine in Warhammer 40,000: Space Marine. Carrying on with the second of three posts on the topic, I’d like to discuss particular maps in the game and how to best use the jump marine’s particular traits in each of them.
I’ve been enjoying the hell out of Space Marine’s multiplayer mode, probably more than I’ve enjoyed an online game in some time. It’s pretty thin on maps and classes, but in a way that allows for some very fine tuning. It’s like a really well-cooked steak with nothing on it and no side dishes.
I’ve been looking online for some guides to playing the game, but it’s starting to look like the multiplayer community may be deserted in favor of the big games coming out in the next few weeks. Modern Warfare 3 and Battlefield 3 are both waiting in the wings to snap up fans of high-caliber online violence, and Batman: Arkham City just ate all of the nerd gamers. Still, they say that if you can’t find what you need, build it, so here are some thought on playing the easiest class in the game and thus the one I feel most confident in holding forth regarding: the Assault Marine/Chaos Raptor (ASM).