December 29th, 2014
A Confederacy of Dunces by John Kennedy Toole. Laugh-out-loud-while-reading-on-public-transit funny. (Please head to the Cannonball Read 6 Blog to have fun and fight cancer!)
I read this book because I am very slowly working my way through all the books that have won the Pulitzer Prize for Fiction. Dunces won in 1980. There is a certain anticipation when starting an award winning novel. I wonder “What is so special about this work? Why did it win?” I wonder if I am up for the challenge, if I can do the work justice as a reader. Read the rest of this entry »
December 18th, 2014
Dr. Toy’s Smart Play/ Smart Toys by Stevanne Auerbach (Click to link to visit the awesome Cannonball Read blog and help raise money to fight cancer!)
Non-Fiction guide to buying developmentally appropriate toys for children, from babies to teens.
Note: This review was written about a previous edition of the book.
There are a lot of books on parenting out there. As a first time parent, I wanted to do the best job I could without getting caught up in the feeling of failing because I wasn’t doing it right according to Sears or Spock or whoever. I read technical books on how often babies needed to eat and when I might need to call 911 but avoided most behavioral texts.
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October 25th, 2014
This book was read and reviewed as part of the Cannonball Read, click through to read more reviews and help fight cancer!
I have been a musician for thirty years. I sing and play a variety of instruments. I’m the kind of person who can pick up just about any instrument and have a basic capability to play within a few minutes. I have never felt like less of a musician than when I read this book. It’s not that it shows me to be technically insufficient but that he tells of a world of music which I can never hope to experience.
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September 15th, 2014
Holy flaming balls of monkey poop! It’s a podcast!!
Sonic and Fyre talk about how to play games with your toddler and the impact of repetitive stress injuries on the dedicated gamer.
September 12th, 2014
Looking through some gaming news today, I’m struck by the amount of hilarious negativity going on. There’s this tongue-in-cheek (or is it?) pessimistic preview of The Crew, along with a whole slew of articles like “The Suck of Destiny”, “Destiny’s Squads Are Too Small”, and “Destiny: It’s a small world after all”.
Some of this is just backlash, the pushback against the half-billion dollar hype machine that Destiny embodies. We knew this was coming; we should only be glad that the gaming press and public had the good grace to wait until the game came out to begin rebelling against it.
But I’m struck with a curious idea for a project, and maybe this is so obvious that it’s already been done to death and I just didn’t notice (wouldn’t be the first idea I’ve had after everyone else). How about an enthusiast game site about just absolutely hating the state of video games? I know there are guys out there like the Game Grumps, Curmudgeon Gamer, Yahtzee, maybe more. What I’m thinking is a character who is cynical and pessimistic right up front about everything about modern game marketing and marketing-driven design.
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September 2nd, 2014
The Wind’s Twelve Quarters by Ursula K. Le Guin (Please visit the Cannonball Read blog for many, many more book reviews and to help raise money to fight cancer.)
Sci Fi fantasy short story collection by the Earthsea lady. Some of it entertaining, some weird, all thought provoking.
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August 26th, 2014
Mockingjay by Suzanne Collins. Sci Fi Dystopian Young Adult mega hit.
After a hiatus I picked this book back up. (Mad spoilers for The Hunger Games and Catching Fire) Read the rest of this entry »
August 15th, 2014
Having finally made the leap to a smart phone earlier this year, I wanted to protect my fancy-ass new pocket computer as best I could. I’m not a coordinated or attentive man when it comes to things in my pockets, so I did some research and settled on the Magpul Bump Case, largely on the strength of a very positive review from The Wirecutter. I’ve been using the Bump for around three months now, and I have some thoughts.
The Bump is a single-piece snap-on case that covers the back and sides of the phone. It doesn’t particularly shield the screen, but the case does have a lip that comes up around the screen on all sides; if you lay the phone face-down on a flat table the screen is a millimeter or so off of the surface. The case has holes for all of your cables and for the phone’s speakers, and it has nice integrated buttons that allow a user to click the volume and power buttons under the case easily.
Does the Bump actually protect your phone? In short, yes. I’ve carried out several accidental drop tests with the Bump: having it slip out of a jacket pocket to land corner-first a tile floor; having it fall from the edge of a sink and hit a different tile floor face-down; and another jacket drop to land on its back on concrete. The bump protected my phone completely through this inadvertently comprehensive gauntlet, and at this point the only thing I wouldn’t trust it to handle would be dropping or crushing the phone on its unprotected screen.
The rifle is from Austria, but that magazine is all Belgian.
Other than its raw durability, the main selling point of Magpul’s product is the ribbing that runs up and down the sides and back. This is the same sort of pattern that Magpul uses on rifle magazines in order to make them easy to grip when the user is wearing gloves, or when the magazine is wet. In my experience the Bump feels very slightly rubbery, with just enough flexibility to give a good grip. The ribs help with holding the phone securely, so the overall effect is that when I’m looking at a video or making a call I feel as though I have an incredibly stable grasp of my device. The material isn’t actually sticky, so it doesn’t pick up lint in your pocket or anything like that. However, the bump won’t actually grip itself for you, so if you leave it on the edge of a sink (like a dummy) or dump it out of a hoodie pocket while grabbing for your keys (like a dummy), Magpul’s case cannot save you from yourself.
The Bump is available from Magpul for around $30 and only fits iPhones; as usual Amazon has it for somewhat less. There’s also a very similar case from Magpul called the Field that fits a much wider variety of devices, including tablets and Samsung phones.
July 21st, 2014
I’m pretty excited for Destiny, the mashup of Borderlands and WoW from mega-successful Halo developers Bungie. It’s been a while since I had a game that I regularly plop down and play with friends when I have some gaming time, and Destiny sounds like it might have the lifespan to fit the bill. Something’s been nagging me about the look and art style, if not the actual experience of playing Destiny, though, and with the latest update from IGN.com regarding the way that Destiny will treat sequels, it hit me.
Oh, Mass Effect. It’s Mass Effect. Duh.
Look at those purple psychic auras around the characters, the smoothly planed guns, the portable black hole attacks. Bungie is trying to beat Bioware to the punch of making the next multi-game sci-fi epic. I enjoyed the stuffing out of Mass Effect, but I didn’t play it for the shooting, and I’m not 100% sure that Destiny is going to have enough scenery and story to take and hold my imagination the way Mass Effect did. I’m glad that the market for this kind of setting is strong enough that Activision was willing to sink a reported half a hojillion dollars into propping up the franchise, though. And I’m truly intrigued by the idea that if a player buys Destiny 2 and likes it, they’ll be able to go backwards and play Destiny 1 with the same character. How will that work? And does that mean that the world and story of Destiny will have to be fragmented and episodic enough that it can be played through in any order? How will they have a sense of narrative arc in that case?
Problematic. But this is what you get for trying to puzzle out the entire structure of a large new franchise based on brief promotional videos. I should probably know better by now.
July 16th, 2014
I’ve just begun playing a new-ish mobile game called Ingress. It’s been out on Android for a while but only became available on iOS this week. Ingress is an MMO that allows you to interact with a world map based on where you are in real life – landmarks such as churches and public art installations appear on the map and can be tapped in order to gain territory around them, as long as you are physically within about 40 yards of them. Likewise, a currency called XM is scattered liberally around the streets of the map, and you pick it up by physically walking by. You spend XM to build up friendly landmarks, which then give you weapons that you use to break down enemy-held landmarks and eventually take them over.
The game so far is rather rough in some ways while weirdly polished in others. The tutorial is hidden away in a menu and I required multiple attempts at it before I understood what I was trying to do, yet the map is gorgeous and the missions in the game are fully voiced. The best thing about Ingress is the combination of watching your little phone scanner screen moving you around the map and realizing that there are probably other players out there who may notice you moving toward their territory – in real life, wandering around peering at your phone concernedly like you are trying to use a Swedish GPS app – and prepare to retaliate.
Ingress is free to download and play, and as near as I can tell does not bother you for money. The game will occasional reward a successful hack with an in-universe news item via YouTube, so it’s possible that they are making their money off of YouTube views somehow. Or it’s possible that Google is just fronting the whole thing as an experiment. Either way it costs you nothing to download Ingress and try it out; I’m enjoying the creepy vibe and strange mix of Foursquare and Watch_Dogs.