July 21st, 2014
I’m pretty excited for Destiny, the mashup of Borderlands and WoW from mega-successful Halo developers Bungie. It’s been a while since I had a game that I regularly plop down and play with friends when I have some gaming time, and Destiny sounds like it might have the lifespan to fit the bill. Something’s been nagging me about the look and art style, if not the actual experience of playing Destiny, though, and with the latest update from IGN.com regarding the way that Destiny will treat sequels, it hit me.
Oh, Mass Effect. It’s Mass Effect. Duh.
Look at those purple psychic auras around the characters, the smoothly planed guns, the portable black hole attacks. Bungie is trying to beat Bioware to the punch of making the next multi-game sci-fi epic. I enjoyed the stuffing out of Mass Effect, but I didn’t play it for the shooting, and I’m not 100% sure that Destiny is going to have enough scenery and story to take and hold my imagination the way Mass Effect did. I’m glad that the market for this kind of setting is strong enough that Activision was willing to sink a reported half a hojillion dollars into propping up the franchise, though. And I’m truly intrigued by the idea that if a player buys Destiny 2 and likes it, they’ll be able to go backwards and play Destiny 1 with the same character. How will that work? And does that mean that the world and story of Destiny will have to be fragmented and episodic enough that it can be played through in any order? How will they have a sense of narrative arc in that case?
Problematic. But this is what you get for trying to puzzle out the entire structure of a large new franchise based on brief promotional videos. I should probably know better by now.
July 16th, 2014
I’ve just begun playing a new-ish mobile game called Ingress. It’s been out on Android for a while but only became available on iOS this week. Ingress is an MMO that allows you to interact with a world map based on where you are in real life – landmarks such as churches and public art installations appear on the map and can be tapped in order to gain territory around them, as long as you are physically within about 40 yards of them. Likewise, a currency called XM is scattered liberally around the streets of the map, and you pick it up by physically walking by. You spend XM to build up friendly landmarks, which then give you weapons that you use to break down enemy-held landmarks and eventually take them over.
The game so far is rather rough in some ways while weirdly polished in others. The tutorial is hidden away in a menu and I required multiple attempts at it before I understood what I was trying to do, yet the map is gorgeous and the missions in the game are fully voiced. The best thing about Ingress is the combination of watching your little phone scanner screen moving you around the map and realizing that there are probably other players out there who may notice you moving toward their territory – in real life, wandering around peering at your phone concernedly like you are trying to use a Swedish GPS app – and prepare to retaliate.
Ingress is free to download and play, and as near as I can tell does not bother you for money. The game will occasional reward a successful hack with an in-universe news item via YouTube, so it’s possible that they are making their money off of YouTube views somehow. Or it’s possible that Google is just fronting the whole thing as an experiment. Either way it costs you nothing to download Ingress and try it out; I’m enjoying the creepy vibe and strange mix of Foursquare and Watch_Dogs.
May 9th, 2014
Immortal Ever After by Lynsay Sands. I read this so you don’t have to.
Valerie Moyer is kidnapped and held captive in a basement with several other women. She frees herself and manages to call 911 before jumping out of a window. Anders (his first name will be addressed a little later) is an Immortal who works to contain other immortals who rick exposing themselves and all their kind by preying on humans for blood. Anders and his team respond to Valerie’s 911 call and our romance is off to the races.
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April 18th, 2014
I have once again taken on the Cannonball Read Challenge. Read and review 52 books in one year. I have never actually completed it. Reading books is easy and fun. Writing reviews is really, really hard. I do this to make myself write because I want to be a better writer. The more reviews I write, the better they get. I have written a couple of reviews that I am extremely proud of. I know I can write passionately and well when I am enthused about the subject matter. I can hate it or love it, as long as I have energy I can write a great review.
I’m flexing this muscle on books I don’t have a lot of energy around. I run slow to run faster later. I bike slowly up big hills to do it faster later. This is just another way to get better by working at it.
P.S. The Cannonball Read is a fundraiser to fight cancer in honor of Alabama Pink, someone I never met but whom I miss dearly. Check it out.
April 16th, 2014
The Grey King & Silver on the Tree from The Dark is Rising Sequence by Susan Cooper. Young Adult Fantasy, heavy on the folklore.
The Dark is Rising sequence is the story of four children, the three Drew children – Barney, Jane, & Simon, and Will Stanton. Will is important because he is an Old One, a member of a race of beings who have magical powers and can move through time. The Drew children are important precisely because they are not magical beings. They are ordinary human children.
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April 11th, 2014
SonicRob: in other news, a guy thought he bought an XBox One off ebay for $750. The auction was “for the item pictured”. It turned out the auction picture was a picture of a photo of an XBox.
SonicRob: so he got that with a “thank you for bidding” note written on the back
FyreHaar: oh shit
FyreHaar: fuck the auctioneer
FyreHaar: fuck him
FyreHaar: no excuse you fraudster
SonicRob: fucking psychopath
SonicRob: like, buying up a bunch of new consoles and then gouging on ebay is already borderline scammy *pretending* to do that and then actually committing what’s essentially a con, and then *smiling the dude’s metaphorical face* with a thank you note borders on sociopathic.
April 4th, 2014
SonicRob: glow in the dark? really?
FyreHaar: of course!
SonicRob: that’s like a commemorative MLK rifle bullet.
FyreHaar: It’s slightly different
FyreHaar: but yeah, I see the parallel
April 4th, 2014
If you feel bad, DO something.
April 1st, 2014
The Immortal Life of Henrietta Lacks by Rebecca Skloot. Non-Fiction, history, kind of a biography I guess.
In 1951 Henrietta Lacks died from aggressive cervical cancer. She left behind a husband and four young children. She also left behind a sample of cancerous tissue that did what very little other human tissue had ever done before, it lived. Her tissue survived and reproduced, providing a unlimited source of human cells for experimentation. You can imagine the breadth of research possibilities that became possible when this cell line – called HeLa – originated at Johns Hopkins.
But the Lacks family couldn’t. Read the rest of this entry »
March 31st, 2014
FyreHaar: I gave Spark her first pair of Chuck Taylors yesterday
SonicRob: aw, hipster toddler
FyreHaar: she loved them
FyreHaar: wore them all day
FyreHaar: didn’t want to take them off to go to bed