Posts Tagged ‘gaming’

Assassin’s Creed II – Downloadable Mal-Content

Monday, May 17th, 2010

Yesterday, after getting all of the trophies for Assassin’s Creed II I had a hankering to stab some more people in the throat and run over rooftops. I downloaded the DLC currently available: The Battle of Forli and The Bonfire of the Vanities: Black Edition with 3 Templar Lairs. All of this cost me $10.98.

The DLC  was not all that.

(more…)

Bioshock – Completionfest ’10

Wednesday, May 12th, 2010

Bioshock, complete. I saved all of the Little Sisters and got the “Family” ending.  So nice, so pretty. Do I go back and slaughter them wholesale to see the alternate ending?

Probably not, Bioshock 2 awaits!

SonicFyre Episode 5

Wednesday, April 28th, 2010

A podcast recorded, edited and published in less time than it takes to gestate an elephant. Rejoice!!

>> 00:00 Intro and Game Demo Reviews. We tried out Serious Sam HD: The First Encounter, Supreme Commander 2 and Just Cause 2.
>> 16:00 Fyre completed her first run through of God of War III. Get ready for the love!
>> 26:00 SonicRob gives an update on Shadow of the Colossus, the current selection for Make Me Play Videogames and JRPG weirdfest Persona 4.
>> 36:58 A digression regarding amphibians and Fyre adds to the list of forbidden handles for What’s My Name?
>> 39:15 SonicRob speaks to The Girl Who Played with Fire and the movie of The Girl with the Dragon Tattoo.
>> 45:14 Rob continues hogging the mic to talk about KickAss. We talk about HitGirl and what’s wrong with her.
>> 54:48 Fyre reviews Clash of the Titans and notes an odd similarity between two previews.
>> 1:08:25 We talk about Snow Crash and wind up the show!

SonicFyre Episode 5 MP3 1:12:36 66.4MB

You Had Me at Hex Grid

Thursday, February 18th, 2010

Civilization V has been announced today for a Fall release. Firaxis reports that they are excited to be working on the first game to combine Alan Moore’s seminal neo-anarchist graphic novel with the deep technology tree and addictive gameplay of…

Hm? Yes?

Oh. Oh, I see.

Ah.

Civilization V Announced, Introduces HexesSid Meier’s legendary turn-based historical strategy series Civilization will receive a brand new installment on PC this fall, publisher 2K Games announced today.

Civilization V will charge players with once again leading and shaping a civilisation all the way from the dawn of society through to the space age, now backed by an all-new graphics engine and boasting “unprecedented modding capabilities.”

An “entirely new combat system” which includes ranged bombardment is promised. Civ V also makes the jump to hexagon-shaped tiles, which 2K says will take the series “in new directions” with “deeper strategy” and “more realistic gameplay.”

“Each new version of Civilization presents exciting challenges for our team,” said series creator Sid Meier in a press statement. “Thankfully, ideas on how to bring new and fun experiences to Civ players never seem to stop flowing. From fully animated leaders and realistic landscapes, new combat tactics, expanded diplomacy and shared mods, we’re excited for players to see the new vision our team at Firaxis has brought to the series.”

Developed yet again by Firaxis Games–who’ve helmed the series since Civ III–Sid Meier’s Civilization V is slated for release on PC in fall of this year.

So via Shacknews we see that a new Civ has been announced. The graphics can be assumed to be charming and aesthetically pleasing, so let’s ignore those for the moment and talk about how it will play. Bombardment? Ok, this will allow for bigger projected zones of control. Expanded diplomacy? Intriguing for me, as I’m a big fan of killing them with kindness. Hex grids?

Oh, it’s motherfucking on.

(more…)

Make Me Play Video Games Field Journal: The Rhythm

Tuesday, February 9th, 2010

I’ve been playing Far Cry 2 for almost three weeks, and I’m solidly at 50% complete according to the taunting little completion reading that appears next to every game save. Here’s hoping my speed of play never comes up in a job interview =P

Part of the problem is that it’s really hard to sit and play this game for more than about two hours. I don’t think this is a problem with my attention span or gluteal fortitude; I’ve played WoW, Madden, and Mass Effect for far, far longer stretches. There’s something about Far Cry 2 that just doesn’t compel me to play for long stretches at a time.

That’s not to say I’m not enjoying it; far from it. It’s like Chinese food: I have a course, get all full, and then get hungry for another serving in a couple of hours. I think part of it is the incredibly free-form structure of the game. In WoW you are at least working towards levelling. In Madden, you are building a win/loss record as you complete the season. Nothing that you do in Far Cry ever really changes anything. Maybe it’s part of allowing the player to do anything at any time, but there’s very little sense of progress over time in Far Cry 2. You complete a mission, and now you can’t do that mission anymore, but everything else is still the same.

It’s really discouraging when that’s all you have to show for an hour or two of time.

-ssr

An Interesting Discovery About Priorities

Tuesday, February 2nd, 2010

I was just listening to Brad Nicholson on Podtoid talking about how Mass Effect 2 is one of the best action RPGs he’s ever played, calling it a game of the year contender. At first it made me feel kind of bad for the developers; after all, it’s only February now, and in 10 months everyone will have more or less forgotten the games that came out at the start of the year. It happens every year when “best of” season rolls around; that’s why all the big dumb action moves come out in summer and all the gay melodramas come out in winter. Newer, shinier, sexier games will be coming out all year long; a game released in January has almost no chance of being remembered at the end of the year, much less recognized.

For those games that don’t disappear down the memory hole, more time in players’ hands usually equates to lower opinions. Familiarity breeds contempt, and game scores go down over times as the hype wears off and players really get to dig in deep with a game. The shine wears off of the graphics, and the shortcuts and oversights in the design become apparent. Exploits are found that dilute the experience for those too weak to resist them. Rebellious contrarians go against the grain and criticize popular hits. It’s natural.

And then I remembered: DLC.

Mass Effect 2 has two announced DLC packs scheduled, and almost certainly more in the pipeline for some time to come. If they can keep a steady pace of quality material coming through the year, that’ll be the story come December. It’s a lot more work than just releasing the game around the holidays, but totally worth it if things work out. In fact, if they really listen to what people have to say, they can pull a Fallout and actually improve the basic game via DLC (level cap, my ass), resulting in an overall better impression of the game when people look back than might have been warranted at… Well, I was going to say “release”, but maybe “launch” is a better word. That’s what a DLC-heavy title is, really: a platform for delivering content in return for micropayments.

Looking at this paradigm now, it seems odd that more publishers aren’t insisting on it. Bayonetta just came out and is garnering huge praise from the review community, but absolutely no DLC is planned. I wonder, are they simply not concerned about Bayonetta’s year-end award prospects? Where are their priorities?

-ssr

On Lockdown

Friday, January 22nd, 2010

OK, Make Me Play Videogames #1 is now officially underway; the winner was Far Cry 2. My promise to you is that I will not be playing any other game until I’ve beaten Far Cry and posted a review on the site. No console games, no Facebook games, not so much as a round of Minesweeper.

Wish me luck!

-ssr

Make Me Play Videogames #1: The Devil’s Sandbox

Thursday, January 14th, 2010

To kick things off you’ll be choosing between a pair of sandbox games with different perspectives but similar mission structures.

Far Cry 2 was released in late October of 2008 as a sort-of-not-really sequel to the original Far Cry, a tech demo created by CryTek for their Cryengine, which (disguised as a “game” called Crysis) was later used to incinerate video cards owned by arrogant would-be power gamers. Far Cry 2 was made by the good folks at Ubisoft Montreal who previously developed the Prince of Persia games, Assassin’s Creed, and most components of the Tom Clancy money-printing franchise. They do good work, in short. The game itself is a first-person shooter with a free-roaming mission structure. The player is a double-crossed mercenary set loose upon a fictional African country that’s been staffed by a small coterie of mission-granting NPC “buddies”, a large population of murderous militamen, and several innocent zebras.

Grand Theft Auto IV is an April 2008 release from Rockstar Games, who were previously best known for making me murder prostitutes in cold blood and vote Democratic. The game is the latest in a long-running series that you know about perfectly well, and little ought to need saying about it given that improvements from game to game seem more incremental than revolutionary. Like Far Cry 2, GTAIV casts the player as a new arrival in an expansive foreign land, although the jungle in this case is concrete rather than literal. Also like Far Cry 2, GTA allows the player to roam from mission-giver to mission-giver at any preferred pace; it’s just as possible to spend your time wandering the city and seeing the sights as it is to progress the story, and completing a story mission simply leaves in the spot you finished it, free to pick up a new mission elsewhere or simply poke around your new surroundings.

Finally, both games require you to choose between stealing cars, taking inconvenient public transit, or spending a fucking week running from one place to another. Yeah, you take the bus in Far Cry. In the jungle.

Ok, fns nation (by whom I mean my sister and possibly my girlfriend), the choice is yours:

Far_Cry_2_cover_art vs. GTAIV_Logo
Jungle mercenary jogging simulator   Fake New York misogyny seminar

Cast your vote in the comments section.

Make Me Play Videogames: The Brand New Rack

Thursday, January 14th, 2010

OK kids, it’s time for this year’s experiment. Our 2010 project will be game-related, huzzah. The idea goes something like this: I, Sonic Rob, will present to you, the FireandSonic.com community, two (2) games that I posses, each of which probably ought to have been played by any well-rounded gamer by this point. You will spend a week voting on which one I will play; tie votes will be decided by The Baker, who has to live with the consequences. I will then play that game, becoming a better (in some nebulous way) gamer in the process.

The part that’s going to kill me, but that I swear I will stick to, is this: I will play the chosen game, and only that game, for as long as it takes to complete it. For our purposes, “complete” will be taken to mean “experience the entire single-player narrative arc at least once”. Games without stories will thus be disqualified, as will games that are strictly multiplayer.

Yes, you’ve noticed it: this is really just another test of my willpower disguised as something informative. I have a ton of games in my backlog, and you’re going to accompany me as I work my way through an unspecified quantity of them. My awful habit of playing a single game religiously for 2-3 weeks and then forgetting it is going by the wayside as I try out a brand new gaming paradigm: finishing the games I play, and then moving on forever. We’re going to get rid of the quota system that was central to Film Century 1.5, as I think the pace will be self-regulating in this case: my natural urge to move on to a new game will inspire me to finish the current one, and then I’ll get to try something else. In my mind I am secretly hoping to complete a game every month, but I promise you infidels nothing; if the game chosen is short it will be done sooner, if it is long I will be working on it for a while. I’m one of those grown-up gamers who have something to live for when they set the controller down, and I won’t be endangering that just so you lot can read a hatchet job full of low-blow one-liners that much faster.

For the sake of my sanity, the 1-week voting period between games will also constitute a free-play time where I can frantically gorge on as much game variety as possible before I lock myself back in the hyperbaric chamber with my next digital dance partner.

Oh, as I alluded to earlier I’ll be writing a review of each game. Not a single sentence, like last year’s lark. This time I’ll be spending a lot more time with each test subject, so we’re going to get more in-depth with them. Something tells me that, kind of like last year, the tacked-on writing excercise will become more important than the actual consumption of media that the experiment is an excuse for.

A couple of rules for the review portion of the project:

1) I will not be providing a review score. Trying to render an analog opinion as a digital number is both futile and ridiculous. If you want to know what I thought of the game, read the review. That said, I may or may not include a dollar amount I’d be willing to pay for the game in question.

2) The review will be at least 1,000 words long. That sounds like enough space to really get to grips with a game without being so much that I have to pad it out with bullshit or anything undignified like that.

3) I’ll be informing you of how I acquired the game for disclosure purposes, although you can rest assured that our pissant little operation has not garnered the sort of attention that gets review copies flowing in. These are all going to be retail copies that were purchased with my food money.

4) I’ll be hewing to Quinn’s Rules for Writing About Games when it suits my mood and purposes. Given that the entire spirit of this project violates rule #16 off the bat, we can gather just how serious I am about this point.

That ought to do for now, rules-wise. I reserve the right to completely upend the bylaws of this little project anytime I wish given that a) nobody is particularly paying attention and b) it’s my freaking idea. Dissidents may disembark now. All others please prepare to vote via the comments section provided at the bottom of the inaugural experiment, which will appear hot on the heels of this post.

May God have mercy on us all. Here we go.

-ssr

The Haul

Monday, January 4th, 2010

Now that the Holiday gifting season (and the massive Steam sale) are over, here is the list of what you can expect me to be reviewing over the next couple of months. Be aware, many of these titles are ancient and are here because

a) They are still good games regardless of their age

b)They were less than $5 on Steam.

Assassin’s Creed II

Bioshock (I know, I haven’t played it!!)

Star Wars: Knights of the Old Republic

Rome – Total War Gold

Braid

S.T.A.L.K.E.R. – Shadow of Chernobyl

Torchlight

I figure that’s an assload of content to disembowel and regurgitate for your pleasure.  I have about a month and a half until DOWII: Chaos Rising and two and half months until God of War III.

Also, the Leatherworker has stated that we should get a new video card for the gaming PC. The one we have is super crashy. I mean, it crashes during TF2 for crying out loud. He hates that and even more, he hates seeing me do the angry penguin walk to the kitchen after yet another failed attempt to play Dawn of War multiplayer.

So any suggestions for a new video card? We are an Nvidia house, so none of that ATI crap.

-fyre