Posts Tagged ‘Dawn of War II’

2nd DoW2 Expansion Announced; Rob Swears a Lot

Wednesday, August 18th, 2010

Sonic Rob: WAAAGHHHH!!!
FyreHaar: the comments are amazing
FyreHaar: 90% of them are “yay Ork in a pirate hat, yay!”
FyreHaar: and the others are all “DOWII sucks”
Sonic Rob: looks like a Freebooterz Kaptin
Sonic Rob: fucking SC2 nubs
Sonic Rob: fuck off
Sonic Rob: I’m sorry you can’t win a match without turtling up in a base
FyreHaar: they all complain that it’s too fast or that you have to get strategic points
Sonic Rob: DOW makes you get out there and fucking fight!
FyreHaar: exactly!!!
Sonic Rob: CnB was talking about playing SC2 last night
Sonic Rob: apparently a lot of people put together a single rush
Sonic Rob: if it doesn’t work, they sit there and wait to die
FyreHaar: damn
FyreHaar: this dude is talking shit about the story line of DOW II
FyreHaar: and how he has nothing in common with a space marine
FyreHaar: of course you don’t you stupid fucker
FyreHaar: jesus
Sonic Rob: wtf?
Sonic Rob: you wanna play a RTS where the units are all fat gamers?

Team Forty K

Wednesday, August 4th, 2010

The Techpriest/Engineer is probably my favorite, although the HB Devastator Heavy is pretty cool.

To be honest, though, this video really just makes me want to go watch that Space Marine trailer again.

Now With New and Improved Hellfire

Thursday, March 18th, 2010

It’s interesting to me that despite the numerous inducements to go corrupted in Chaos Rising – the nifty corrupting wargear, the ever-growing list of corruption traits, and the bullshit difficulty of some of those secondary redemption mission goals – most of the people I’ve seen writing on the Relic forums, as well as both Fyre and me, have gone as pure as possible for at least their first run through the game. This is in spite of the fact that players who strive for purity will only get a single purity-based trait, as well as having to deal with irritating missions and occasionally needing to literally cripple their troops with redemption items that cause them to take more damage in return for purging a bit of corruption after each mission.

Fyre’s turn away from the Dark Gods in particular is a bit of a surprise. Seriously, Kidd, I though Khorne was your boy. What happened?

I can’t speak for anyone else, but in my case it’s a matter of self-image. I know that the Force Commander, Tarkus, Cyrus, Thaddeus, and (mostly) Avitus are righteous hero types. I’ve been through the fire with them for 20 hours already, and to see them fall to Chaos seems pretty damned wrong. I’m going to try it out, of course; I want to see all of the stuff Relic took the time to craft for my enjoyment, after all. But my initial playthrough, the goody-two-shoes purity one, that’s going to be the canon version of the story for my guys. All the others are going to count as what-if stories.

I did the same thing in the first Mass Effect. The Baker and I sat down to play the game together having already huddled up and determined to make our Commander Shepard a scary badass biotch with incredibly severe makeup. By the second hour of the game we’d gone totally Jimmy Stewart. Our terrifying space lesbian coddled aliens, let criminals off with warnings, and preached tolerance and understanding like it was going out of style. The urge to be good, at least for the first trip through all the content, was just too strong.

Tender, baby-soft spoilers for Chaos Rising and Star Wars after the break.

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Chat Box

Friday, March 12th, 2010

SonicRob: new space marine screens
FyreHaar: yay!
SonicRob: ultramarines vs.
SonicRob: goffs?
FyreHaar: sendy el linko
SonicRob: http://us.thq.com/us/game/screenshots/5286/1
SonicRob: I call bullshit
SonicRob: that is maya with photoshop on top of it
SonicRob: when you say you are posting “screens”
SonicRob: do not post concept art
SonicRob: this bodes ill
SonicRob: they are playing us false
SonicRob: these people ain’t got shit
FyreHaar: I’m with you
FyreHaar: there’s no way
FyreHaar: that is real time
FyreHaar: however,
FyreHaar: if it is this is the best looking game ever
SonicRob: that is why it is not
FyreHaar: here
FyreHaar: they could be screenshots from a cut scene
SonicRob: you wanna tell me that these jackoffs are the ones who finally figured out how to get a playstation to properly anti-alias?
FyreHaar: those are not screen shots from a PS3
FyreHaar: maybe from a godbox PC
SonicRob: CGI stills, maybe
SonicRob: I still think concept art
FyreHaar: it’s ad copy
SonicRob: they look too painterly
FyreHaar: very conmetaical
FyreHaar: cinematical
SonicRob: wow
FyreHaar: ?
SonicRob: does it possess the property of meta, en espanol?
SonicRob: con-meta-ical
FyreHaar: portugese, actually!

Back on the horse

Monday, March 1st, 2010

After technical difficulties kept me away for several months I started playing Dawn of War II again this weekend.

The online multiplayer (not Last Stand, haven’t gone there yet) seems to be populated solely with noobs and douchebags. There were a couple of exceptions but the strongest trend I experienced this weekend was what I’m calling the “First Shot Concession.” This consisted of my side losing the first clash of forces, which usually comes in the first 30 seconds to a minute of the game, followed by one of my teammates wanting to concede. I did concede when the match was truly out of our hands but never in the first minute. Nothing has really happened by then.

I get the sense that this sort of player thinks that playing a losing match is a waste of time. At least one of the times I put the smack down on a first minute concession we kept a much superior opposing side on their game for at least ten more minutes, ending with a score of 0-124 . For the uninitiated, that’s pretty damn close considering we were getting our asses handed to us most of the time.

I’ve had a great time playing matches I eventually lost. There is a fantastic feeling to losing a match and coming to the scoring screen and finding out that your moderately experienced team held off a team composed entirely of maxed out, all the way leveled up “pro” players. That you made them work for the victory.

So for all the players out there here’s a point to remember. It’s about playing the game and having fun regardless of the outcome. If you don’t feel that way, go back to Modern Warfare where you belong.

-fyre

One step closer to actually working??

Thursday, December 3rd, 2009

The release date for Chaos Rising has been announced!!

I may begin to serve my dark lords on March 11 2010. Pawns of the false emperor, your doom is nigh!!

Let’s all cross our fingers and hope that I will actually be able to play both the expansion pack and the original game, which has been pretty much FUBAR since Last Stand came out.

-Fyre

Damnit Relic!!!

Wednesday, November 18th, 2009

So the bug that kept me from selecting a hero in multiplayer was fixed with the patch on 11/10/09. Yay! I can play my game again!

Except when it crashes in a new and exciting way three minutes into the game. I have a feeling that I am not playing Dawn of War until Chaos Rising comes out.

And please make it work this time you bastards!!!

Notes on Notes: DOW II 1.8 Patch

Friday, October 16th, 2009

Sonic Rob: btw, do you have any thoughts on the 1.8 patch notes?
FyreHaar: I don’t think they should have upped the cost of tier III
FyreHaar: I will never get that shit now

Sonic Rob: I mostly don’t anyway
Sonic Rob: it means more time until preds start rolling out

FyreHaar: I fear no armour
Sonic Rob: they buffed lootas in a big way
Sonic Rob: bopped em down to tier 1

FyreHaar: they needed, they were fucking useless
Sonic Rob: for real
FyreHaar: All personal teleport abilities now start on cooldown
FyreHaar: read – eat shit and die WSE

Sonic Rob: read eat shit and die ravener
Sonic Rob: but stikks are even scarier now
Sonic Rob: stikks get stun bombs without an upgrade
Sonic Rob: that explode instantly
Sonic Rob: fuck me

Sonic Rob: that
Sonic Rob: is not good

FyreHaar: Big stomp works on Spore Mines
FyreHaar: thank Chris
t
Sonic Rob: did it not?
FyreHaar: Spore mines are the most overpowered unit in the game
FyreHaar: it did not
FyreHaar: yeah, but Stikks are now T2
FyreHaar: # Moved Lootas to T1, changed their damage to equal a Space Marine’s Heavy Bolter
FyreHaar: good good, make lootas suppression like they should be
FyreHaar: I don’t think Stikks needed all that
FyreHaar: I’ve seen some people just wreak havoc

FyreHaar: Scout shotgun knock back ability now causes suppression
FyreHaar: good

Sonic Rob: pretty scary
FyreHaar: Plasma gun damage reduced from 90 to 70
FyreHaar: thank christ

Sonic Rob: they upped a lot of costs too
FyreHaar: Plasma gun damage vs infantry reduced to .7 from 1
FyreHaar: ahh
FyreHaar: less tac plasma spam
FyreHaar: Spore Mines are now susceptible to melee attacks
FyreHaar: yes yes yes!!!!
FyreHaar: Added sound cue when a player drops from a match
FyreHaar: very good
FyreHaar: sometimes I miss a drop then wonder why we got fucked

Sonic Rob: ah, nice
Sonic Rob: yeah, plasma needed a nerf

FyreHaar: we will see, but all in all I am feeling pretty good about it
Sonic Rob: yeah, I’m wondering what this will do to the pace of a game

Sonic Rob Has Bad Taste In Games – Last Stand

Thursday, October 15th, 2009

Is she gone? Cool. Let me duck briefly out of my deep-in-the-middle-of-crunch real-live-software-job and offer my perspective on the new DoW2 mode that’s coming out any minute now, if not sooner.

When did survival modes become the new light bloom? Seriously, it’s an interesting gamestyle, and it gives video games a sort of old-school charm, but it isn’t an absolute necessity. More to the point, it doesn’t automatically turn your game into Gears of War 2/Left 4 Dead/ODST/World at War/The Big-Budget Flavor of the Week. I haven’t seen it done in an RTS before Last Stand, but I never saw a time rewinding mechanic shoehorned into an RTS back when those were all the rage either, and I don’t feel like we’re missing anything.

I have to admit that I’m excited about getting equippable wargear with more stats and effects. It’s nice to see that leveling up between games will actually have a point now. But I wonder how they chose the 3 heroes they did, and why there’s no Tyranid character. Also, new race? I haven’t been able to play yet. Has anyone? Is it a palate-whetting taste of Chaos, or something else?

I also kinda like that Last Stand looks to be an online co-op mode, unless I’ve completely misunderstood it. That is something that I haven’t seen enough of in my games. More to the point, Dow2’s single-player co-op mode (oxymoronic, sure, but you know what I mean) was an absolute bitch to get going; trying to start that up with Fyre and slog through has resulted in the closest thing to a regular LAN party situation I’ve been involved in since the Clinton administration. If Last Stand works well via GFWL, it’d be very nice to see that networking functionality patched backwards into the co-op campaign. The least I’m hoping for is to see GFWL campaign co-op in Chaos Rising.

I was working on my map today at lunch when all of my save files starting crashing the World Builder. At first I was horrified at the thought that all of my work had somehow been corrupted. Now I’m hoping to Khorne that the World Builder was just screwed up by the update downloading or something. I’ll be pissed if I have to start this thing over.

Finally, I’m a bit appalled at how Relic is trying to characterize Last Stand as a faster, more arcade-style game experience. DoW2 wasn’t fast-paced enough?I can barely keep up with regular Dow play, and now they’ve made a more-arcadey mode? Fork me, there’s no way in hell I’m going to be doing anything but thrashing around like a 3-year old playing Street Fighter. I fear this thing.

-ssr

Dawn of War II: Last Stand comes out tomorrow!!

Wednesday, October 14th, 2009

The new play mode for Dawn of War II is coming out tomorrow. View the patch notes, in all their glory!

The Fire and Sonic community is super, super juiced about this. I’ve pretty much done what I’m gonna do with the online multiplayer. It’s still fun, but I don’t feel the drive to get online every night, as I had for several months, to level up, to fight everyone I could. I suppose with mastery has come boredom. 3v3 is sort of banal, especially now that I have tasted the pleasures of Team Fortress 2.

Initial impressions of the play mode will be up this weekend, I am sure. A more detailed analysis in the next podcast.

[h/t to Destructoid]

-fyre